I wished there was something else to the game than follow the red marker in the compass… roaming the desert following the compass becomes a bit boring pretty fast. Harvest failed more times than work, shown as an action but the colision or action registry failing, particularly for smaller plants. Music is quite good. The sprite rest frame is ok, the alternate frame is quite messy which ends up making the animaion not so smooth. Good ideas, but a little bit more push on gameplay needed. Good Job sofar, keep at it!
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THROUGH [jam version]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution) | #28 | 4.736 | 4.833 |
Audio | #168 | 3.184 | 3.250 |
Overall | #188 | 3.348 | 3.417 |
Graphics | #213 | 3.021 | 3.083 |
Gameplay | #257 | 2.449 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
solo dev
Was the resolution a challenge?
it was hard to figure out how to convey information in the UI and in the intro, had to find a small font and use few words
What did you learn?
i wanted to learn about 2D lighting in godot as well as very basic use of tilemaps, procedural generation, etc. i learned a lot from it despite having to pare down a lot of features and systems. i think this will help me a ton when building 2D games in the future as a lot of the code and mechanics will be reusable.
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