Fun for a bit but it honestly left me wanting for more action or variation to the gameplay. It is good that you actually got it finished either way! Good job.
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StarShooter Alpha's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution) | #168 | 4.349 | 4.636 |
Audio | #171 | 3.155 | 3.364 |
Overall | #179 | 3.390 | 3.614 |
Graphics | #198 | 3.155 | 3.364 |
Gameplay | #202 | 2.900 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I did not! I just worked solo on this one.
Was the resolution a challenge?
It was a novel challenge, but I enjoyed it! The trickiest thing was just figuring out how to avoid any subpixel stuff.
What did you learn?
Making a game with such a little resolution, with such strict artistic limitations, was a cool experience! I'm really glad I tried it. I decided to just embrace it and go with a 1-bit look, too. Mainly what I learned was some project management stuff.... never leave the exporting and polishing process to the last day, y'know? xD
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