I'm very happy you were able to submit your game and love how damned cute it is!
Chaz
Creator of
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I'm glad you were able to submit your game and that I got to play it but it is just not the type of game I enjoy nor is it a great genre for a game jam. Your prime audience are people that are short on time and need to feel the fun upfront or else there's not a chance for them to experience everything you have to offer. Had fun for maybe a run or two then it just got tedious.
It cannot be easy to try to do a PT style game in a week and you did a good job! Most of my feedback revolves around wanting to tighten up the cell phone mechanics, like how the text messages should be latest to oldest, not oldest to latest, etc. Otherwise this is a solid slice of a game. I died once and then I was able to escape on my second run ;)
Let me just say that I'm glad that you were able to submit a game and I thank you for doing it! I know how difficult it is. That being said I found it difficult to have fun here:
A block of text greeting me the first time I start a game isn't a great sign and things just felt a bit unintuitive. Plus it also seems like a good important mechanic of the game is not specified in the tutorial but only in your description on the game page. Then the rain -- it just kept killing me instantly over and over and over again. I delivered a single package and it didn't feel fun.
Also, having to press m to accept packages just feels off to me. Like the game should be the one applying pressure and sending you package missions to choose from.
The WASD + Arrow controls kinda drove me crazy too. Don't get me wrong, I know that these type of controls must be super annoying to program but still, I had to ragequit.
The music was a bit jarring when first starting the game. Also it was a bit confusing in parts what was really going on. Like I could see what you were going for but I found it difficult to get into it. Like it wasn't clear to me what I do with second and third batteries? Anyway, I'm glad you managed to submit!