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A jam submission

Firebeard 64View game page

Submitted by Atanii (@AtaniiArt) — 3 days, 5 hours before the deadline
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Firebeard 64's itch.io page

Results

CriteriaRankScore*Raw Score
Authenticity (or, Creativity in use of resolution)#1503.2733.273
Gameplay#1602.3642.364
Overall#1672.5682.568
Graphics#1742.5452.545
Audio#1802.0912.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Themes
unconventional weapon -> only way to damage monsters is to kick a block at them, you CANNOT use your pickaxe to fight
peaceful - most of the game is simple mining until you reach a score of 100
main mission is a sidequest - the main goal is to well..mine ores, which is usually just a resource gathering phase in most gameplay loop but not he main focus

Tools
Godot 4, Aseprite, Reaper, jsfxr

Lessons
tried my hands at noise-based world generation, it was interesting to experiment with it

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Comments

Submitted(+1)

A cute little mining game, I enjoyed my time smacking the blocks. I made friends with a monster but it did hurt me. Unfortunately, I managed to trap myself at the bottom so I had to restart

Developer

Thanks!

Even I managed to trap myself during testing :D 

Submitted(+1)

really fun, it was an interesting challenge choosing the order to mine ores in so you wouldn’t get stuck at the bottom (like i did :c)!! nice entry!!

Developer

Thanks! I'm glad you liked it :)

Submitted(+1)

I really love this concept, its pretty fun! I would personally have given the player a higher jump, as navigating is a bit of a pain

Developer(+1)

Thanks! I was thinking about either adding double jump or a grappling hook or something similar...I think it's 50-50 that I forgot about it (<<sweating smiley>>) and also wanted to emphasize the direction of going downward to the better ores.

Submitted(+1)

The world generation feels really cool.

Developer

Thanks! :D

It was a good learning experience to try this noise-based world gen stuff.