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Firebeard 64's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (or, Creativity in use of resolution) | #150 | 3.273 | 3.273 |
Gameplay | #160 | 2.364 | 2.364 |
Overall | #167 | 2.568 | 2.568 |
Graphics | #174 | 2.545 | 2.545 |
Audio | #180 | 2.091 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
unconventional weapon -> only way to damage monsters is to kick a block at them, you CANNOT use your pickaxe to fight
peaceful - most of the game is simple mining until you reach a score of 100
main mission is a sidequest - the main goal is to well..mine ores, which is usually just a resource gathering phase in most gameplay loop but not he main focus
Tools
Godot 4, Aseprite, Reaper, jsfxr
Lessons
tried my hands at noise-based world generation, it was interesting to experiment with it
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Comments
A cute little mining game, I enjoyed my time smacking the blocks. I made friends with a monster but it did hurt me. Unfortunately, I managed to trap myself at the bottom so I had to restart
Thanks!
Even I managed to trap myself during testing :D
really fun, it was an interesting challenge choosing the order to mine ores in so you wouldn’t get stuck at the bottom (like i did :c)!! nice entry!!
Thanks! I'm glad you liked it :)
I really love this concept, its pretty fun! I would personally have given the player a higher jump, as navigating is a bit of a pain
Thanks! I was thinking about either adding double jump or a grappling hook or something similar...I think it's 50-50 that I forgot about it (<<sweating smiley>>) and also wanted to emphasize the direction of going downward to the better ores.
The world generation feels really cool.
Thanks! :D
It was a good learning experience to try this noise-based world gen stuff.