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Coots in Boots's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay (how fun is it to play?) | #9 | 4.213 | 4.213 |
Presentation (how good does it look and sound?) | #12 | 4.372 | 4.372 |
Theme (how well does it fit the theme? Could you finish it in 10 minutes?) | #12 | 4.351 | 4.351 |
Originality (how interesting and unique is it?) | #31 | 3.936 | 3.936 |
Ranked from 94 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Git repository
https://github.com/cyu2019/coots-game-proj
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Comments
Amazing game and beautiful art! The character controls feel SUPER tight and smooth, great job on that. And shoutout to whoever designed the bosses. Great work with the attack telegraphing, it never felt unfair when I got hit. Getting Slime down to 2% while I had 1 heart left gave me the same heart palpitations I can only get from an intense Dark Souls boss. Amazing work to everyone involved <3
If this had controller support, it would be my new main game! Very clean, gj.
This was fun, I just wish my arthritis didn't act up in the middle of gameplay, couldn't finish past slime :'( Good job!
very awesome and solid controls and visual! I absolutely love this one :3
Melee movesets with Hollow knight boss battles??? Count me in!
I think it would be nice if the battles were a bit shorter because they get a little repetitive. But fun gameplay overall :) Felt good to whale on them.
This was pretty fun, but very hard. It also felt a little unfair that I lost a life every time I touched an enemy. Cool music and graphics though.
sick game! tho i do thing there was a little too much hitpause
bro your subCoots game is sick, ive recently gotten into unity and game dev, and your game has gave me alot of motivation. I have a question tho do you produce your own music cause the music was crazy
just did a speedrun of the game in 2:43.03 super fun
Fun game! nice boss designs.
Pretty fun game. I really liked the presentation and the little name cards that appeared before the fights were a good touch. The controls felt solid and the boss fights were pretty fun, but I never got to finish the game, because in the Nick boss fight the boss just kind of clipped out of the arena and the game was locked in repeating the same line of dialogue.
Ack, I hope that bug doesn't occur super often (I don't I've ever encountered it in all my playthroughs during development, but I think one other person also might've found it after we finished). It was the last fight we implemented so I guess we weren't able to thoroughly test it. If you give the game another go, I'd wager you should be able to see the ending! Thanks so much for your feedback and hope you enjoyed!
Really like boss rush games nice work
Super cool game very detailed and very fun, I love the hollow knight fighting style
I'm really bad at games like this, but I can still tell this was well done and I appreciate the style and theming of everything!
Pretty fun game, the foreground elements were a bit intrusive, but overall neat.
It is a very fun game.
Feels really good to move around in
The game feels really great to play! The controls are tight and responsive. The boss designs are cool, I like the idea of the yard boys as their melee mains. The attacks and balance all feel nice and challenging as well. Also great art!