Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

CosmosView game page

Robotic Magical Girl Shoot 'Em Up
Submitted by Narasuruwu, lskyset (@lskyset), Meiqyu, Ent (@EntDraw), somnapolaris, virulace (@virulace) — 2 minutes, 59 seconds before the deadline
Add to collection

Play Cosmos

Cosmos's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay Polish#153.3573.357
Aesthetics#223.9293.929
Audio#233.5003.500
Overall#263.3473.347
Magical Girl Concept#303.5003.500
Theme Interpretation#323.0713.071
Engagement/Fun#333.0003.000
Originality/Creativity#403.0713.071

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Magical Girl genre?
The main character Rika has the ability to travel back in time with her powers

Which theme(s) do you pick?
PANDORA PARADOXXX

How does your game fit those theme(s)?
The protagonist can time travel

Were the assets for your game made during the jam? Elaborate as you see fit.
Most assets were made during the jam excluding SFX

Leave a comment

Log in with itch.io to leave a comment.

Comments

Host(+1)

I really like the aesthetics; the designs are good.

The difficulty however... I beat the first boss after trying enough, and then got to the second boss. Once I see that when you die in the second boss you get thrown back to the first one I quit. I demand either an easy mode or an infinite life mode :(

The combination of both bullet intensity and speed here only expects pros to be able to clear the game lol

Thanks for participating!

Submitted (1 edit) (+1)

Nice, polished bullet-hell game! I really liked the music and artwork, especially the dialogue portraits, which were adorable.

Many others mentioned the difficulty, and they weren't wrong. It's very hard, and though I'd like to play more I need continues or and easy mode! The bullet patterns on the first stage were way too intense for a BH noob like myself. I got her down to about half health and then stuff started raining from above too and I had to through in the towel.

Still, this is well made and surely a treat for bullet hell aficionados. Great work!

Host

Regarding the difficulty... let me add further fuel to your nightmare:

So after enough tries I managed to get to the second boss... and when I died there... well...

I got sent all the way back to the beginning lol

Yeah without bombs I am not doing this

Submitted(+1)

This game is on the hard side, yet the control is good and polished, making the game fair. The bullets in the first stage really fast and their trajectory is hard to predict. It remind me to  curvy laser from Touhou 11. The second stage feels easier than the first one tho. 

Anyway, this is a fun game. Good job! 

Submitted(+1)

I FINALLY NO HIT IT 

Switching to Windows 11 somehow fixed screen-sized hitbox bug on second boss that have appeard some time during the fight... Was it just a fluke?
Developer(+1)

Hello and thank you for playing!
I'm honestly amazed you managed to no hit the entire game, that is really impressive!

As for the hitbox issue, it was likely due to some  of the bullet textures not being assigned properly after pulling from git
introduced in a controller support hotfix I made
I resolved this as soon as I noticed it but I apologize for the inconvenience caused meanwhile!


and lastly, if you'd be okay with it I'd love to put your video on the jam page!

Submitted(+1)

Just in case, first boss is way harder than second boss, ahah :mggj_angelica_sweat:

Regarding video, go ahead :CB_thumbs_up:

Submitted(+1)

I enjoyed the aesthetics here a lot! I also found the first level really hard (couldn't really get past it; bullet hells are my weakness though). Still an enjoyable experience though!

Submitted (1 edit) (+1)

I don't know why you always get hurt at the second level. It's frustrating.
Edit: haven't rated yet, maybe I can figure out how to beat the second level

Submitted(+1)

it's a challenging bullet hell and i am challenged. the girl design is cute though. I will try more when i have time

Submitted(+1)

Quite cool bullet hell.

The first level is soooooo hard due to the wave trajectory. It is impossible to read unless you've spent some time retrying. I had more fun on the second level, and ultimately it felt much easier (almost beated it in the first try), but getting there again would mean another 50 retries of the first level :<

It was fun though, since I like that challenge.