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Torangi!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Magical Girl Concept | #1 | 4.652 | 4.652 |
Theme Interpretation | #1 | 4.304 | 4.304 |
Graphics, Audio, and Polish | #3 | 4.652 | 4.652 |
Overall | #3 | 4.339 | 4.339 |
Originality/Creativity | #5 | 4.087 | 4.087 |
Engagement/Fun | #6 | 4.000 | 4.000 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
Torangi is a magical girl from our team's 2016 webtoon. Lyna and Yungi make their debut in this game, and Yungi was created specifically for the jam, All three receive their powers from animal spirits.
Which theme(s) do you pick?
Nuclear Energy, and also Cat and Duality.
How does your game fit the theme(s)?
Without spoiling too much, the game is about an animal that consumes too much energy and becomes a kaiju! There's also the Duality of the Tiger (Torangi) and Dragon (Yungi), as well as the fact that Torangi and Lyna both have catlike animal companions.
Are all your graphics assets made by yourself during the duration of the jam?
all of them were made during the jam period
Are all your audio assets made by yourself during the duration of the jam?
a good chunk of them were purchased
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Comments
AGGRESSIVELY cute story, art, and music. Excellently written and very well polished. Appreciate the elegant, well scoped execution. Gameplay was entertaining enough with a decent ramp in difficulty, though the final Ikaruga battle was a somewhat frustrating spike. Excellent work!
Excessively cute, quirky, and story rich is what best describes Torangi! a truly magical girl game about Beomi and Saya whom they have to transform into their magical girl counterpart during their vacation to save a city from a Kaiju attack. Its a well written visual novel with a few mini game in between sessions.
Magical Girl Concept:
The game features 3 magical girls namely, Torangi, Lyna, and Yungi where their designs represent their animal counterpart consisting of, a cat, a lion, and a dragon respectively. They have the ability to transform between their non-magical and magical forms, wears cute frilly dresses and magical accessories, and even have their own magical familiars. In short the character designs are basically overflowing with magical girl traits and tropes.
Mechanics:
The game implements some simple visual novel mechanics which consist of a readout dialog box and character sprite changes. Besides that the game has two types of mini game with the first part involves moving through a grid playing field and laying traps or saving civilians from danger while avoiding being touched by the enemy that moves linearly from one point to another. The second part is a bullet color matching mini game where the player character either needs to switch between the matching color of the incoming bullet or dodge by moving into a space that has the matching bullet color. The first mini game is pretty straight forward where the player has to move into a the adjacent grid not blocked by a building and dodge enemies patrolling along a straight line. The mini game has two sub parts, where in the early game the payer has to make their way around the play area to lay a limited number of traps in enemy path while in a later stage players are tasked into saving civilians, in which timing the character's movement takes precedence. In the second mini game, the player has to match the color of the current character selected with the incoming bullets (called spikes), the character consist of 3 colors, blue, yellow, and red which corresponds to the color of the bullets. One issue with the design is that the bullets spawn from a center and spreads out radially, making it difficult to determine which color bullet would take priority in the color matching mechanic. However this can be remedied by moving the character somewhere close to the center and match the color to one bullet that is sure to occupied the grid space. There should be some design consideration where instead of a radially spreading shot, it could have been design fall vertically down the screen so the player could either dodge or change characters with two gameplay styles. Anyway, as for the button control for the mini game, they consist of the arrow keys for moving the player character while the Space or Enter key act as either action for laying a trap or changing characters.
Visual:
The character art style and quality is really apparent with lot of effort put into its design. The cute mini game sprites and many prompts make the game visually appealing with some amount of animation. I would also want to note that the UI and CG art is quite polished. Basically the art style the developer went for is oriented towards the cute, pastel colored, and slice of life outlook which is a reasonable choice considering it source material is from a webtoon.
UI:
The main menu or title screen is really well made with lots of animated sprites with easy access to the main game and the credits screen. The mini game UI layout is clean and relevant information is displayed clearly. There doesn't appear to be a settings button so there is no way to adjust game settings anywhere in the game. There is also no in-game menu during game play.
Audio:
The music in the game is really well made and fits the genre really well with several scenes and events having their own music track. Every part of the game has a track of its own, from main menu to the visual novel segments, and the mini game featuring several different tracks as well. The game made use of some sound effects as well.
Theme:
The magical girl theme is obviously present in the game with the characters designs and the way the story is written. The developer picked three themes which are pretty much spot on with it being Nuclear Energy, Cat, and Duality. (Spoiler Alert! Start) Its clearly shown at the start of the story that energy is involved in producing the Kaiju that is rampaging the city at the later time but its not known whether the energy is magical or nuclear, however it still fits the theme directly with the use of energy (Spoiler Alert! End). It is quite obvious that the Cat and Duality theme represents their cat forms and duality for the transformation ability.
Challenge / Engagement:
The mini game is somewhat challenging especially for the last one since the design itself makes it difficult while the need to have good reaction time and accuracy add a little challenge. The story is engaging with its naturally fun and quirky dialog between Beomi and Saya.
Originality / Creativity:
Since the character is based off an existing source material, the originality and creativity shines from the new story line written for the game. The story is refreshing and has its own spin on the adventurers the three character have undergone.
Story (Spoiler Alert Section):
The story is really well written with no issues while a lot of thought and effort can be seen in the refreshing content it offers. I really like the fun and naturally written dialogs between Beomi/Torangi, Saya/Lyna and Yungi, the way they interact with each other while trying to figure a way to stop Spikey from destroying the city. Basically the story is about the two girls in their non-magical form are at the beach soon discovers sea pineapples invading the beach front. The sea pineapple cause a scene and soon manage to made its way to the city causing havoc and destruction. To put a stop to it, the two girls transform into their magical forms and later met another magical girl by the name of Yungi (a play on words with Torangi). Then with the three magical girls, they put an end to Spikey rampage and sent it to another world. The end is really nice with a level of light heartedness to it and I really that aspect of the magical girl genre.
Overall:
There is a lots of potential in developing more of the story aspect of the game while having mini games in between VN segments is good as it helps break the VN flow while acting as an intermission between lines of dialog. The developers do have a good plan in place when creating this game during the jam as it does not exceed the level of scope that they can handle. The best direction they should go towards is in developing small to medium series of VN based off the webtoon since the story and character art is well established.
This one is... cute. I absolutely love the graphics and the cute story :D
The gameplay can be improved but it's mostly okay. Very good job. Thank you for participating in this jam :)
stand on the right most square, only look at the last spike color, enough time to switch, defeated. muahahahaha .
Really cute characters! Story is ok. Minigames are ok.
Great job! Cute game and its based on a webtoon. Got stuck on the part where you have to dodge the spikes. Feels like you have to be lucky and sometimes its kinda hard to predict where I am suppose to stand.
Really nice visual novel! The character art is cute and really well done. The writing is fun and light-hearted, and kept me engaged.
I appreciated the interactive game segments. While straight visual novels are fine, anything that adds to that experience is a big plus! I found most of the segments fairly easy, though the "boss" fight was actually a bit challenging.
Great work!
This is a cute visual novel with some game play elements.
The writing is definitely the strong part of the experience - it's constantly cute and funny (plus a few spelling/grammar errors here and there, but nothing that makes things hard to understand).
The art seems to be stock but is very nice looking. The gameplay is simple but not impossible - except for the last part where you have to dodge the spikes. I didn't like that sequence for these reasons:
I did manage to get to the end and enjoyed the story. While it's not mind blowing, it is a fun little project and a good game jam entry.
I was expecting AE to mean Atomic Energy and the intro made me think of Comrade Dyatlov for some reason. With that out of the way...
I loved the gameplay concept, light arcade makes perfect sense to describe it. Reminded me a bit of Bomberman. I do wish the trap sections were a little easier- insta-kill, exact number of traps, and tight timing make it feel really unforgiving. Personally I found it hard to tell what square things were in and how to time things, but that's probably more me than the game. The relatively short segments and infinite retries make it tolerable, though, and I think most people won't have as much trouble as I did.
The survive part feels like it wasn't tweaked as well as the other sections. It's still a good concept but really has some issues. The hitboxes are weird and the shots don't line up with the boxes you can move into. It's also not immediately clear who you will switch to next. Eventually I just stayed in square 4 because it was clear what drop comes into it.
I have mixed feelings about the narrative sections. The graphics are really cute, but I sometimes found myself quickly skipping through them. The intro I especially found overstayed its welcome. Overall, though, I think more of the story beats land than miss and the ending is especially good.
In terms of presentation it's clearly going for cute and it does that very well. I'm not sure if the magical girl designs here are my thing, but they are very well done.
Super cute! I really liked the art style!
Great artwork and music!!
Awesome job!
Fun storyline and game play!
very cute game love it <3
awesome job man !!! :D