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A jam submission

Garden guardin'View game page

Defend your home against creatures attacking your garden!
Submitted by dashi, hexxagon (@paxibus), xirothehero (@xirothehero), Jake Nguyen (@jayknugget), Grant R. (@froggy_loops), marmalads — 9 minutes, 12 seconds before the deadline
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Garden guardin''s itch.io page

Results

CriteriaRankScore*Raw Score
Originality/Creativity#74.0634.063
Graphics, Audio, and Polish#124.1254.125
Magical Girl Concept#133.9383.938
Engagement/Fun#133.7503.750
Overall#133.8623.862
Theme Interpretation#223.4383.438

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Magical Girl Genre?
The main character is a magical girl gardener who uses her magic shovel wand to protect her garden.

Which theme(s) do you pick?
Conservation and Time Dilation

How does your game fit the theme(s)?
She is trying to protect/conserve her house and garden from the monsters, and she can slow down time to react to their shots

Are all your graphics assets made by yourself during the duration of the jam?

Yes

all of them were made during the jam period

Are all your audio assets made by yourself during the duration of the jam?

Yes

all of them were made during the jam period

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Comments

Submitted

Feels a bit laggy. Cute game, didnt expect this was a bullet hell game. Nice work

Simple gameplay but carried by the very cute artstyle. Wave 5 lagged a bit too much for me unfortunately.

Developer

Thanks for the feedback! Did you play the game on the web build or with the download? We should've optimized it to run pretty fast on the download build, but if that's still chugging we'll try to optimize it more.

It was the web build, so that could explain it.

Host(+1)

This is one very awesome game. I really like the artstyle here, very cute!

Really didn't expect this to be a bullet hell haha though fortunately it's not too hard (or maybe it's just me since I play Touhou); in any case though I had a lot of fun playing this.

Concept wise it's very similar to my first game on itch too so I kinda felt nostalgic playing this -- my first game was also about a girl gardener fighting against enemies in a garden

Very excellent job! Thank you very much for participating!

Submitted

This is a very neat, very cute little game.

I liked the idea of a 2.5D bullet hell a lot more than I thought I would. The core gameplay loop is solid, and I found it surprisingly fun. I do think the wave attack needs to be buffed; most enemies are bullet sponges and the wave has far worse DPS. I didn't use time slowing at first, but started playing with it more and more. I think I stopped playing before it would have become really useful, but I'll get to that later.

The menu is broken at 4K, showing the graphics in the middle surrounded by the default skybox, with the controls screen showing in the bottom left. This seems to be a known issue.

The sound design is a mixed bag. I like the background music, but it sounds suspiciously familiar. The 8-bit bloopy shooting sounds are really at odds with the other sound effects, which are a more realistic style.

I wish I knew what I was fighting and why. I don't think this is necessary, per se, but I prefer more narrative/story driven games. So maybe more of a personal preference than anything else.

Unfortunately, there seem to be some performance problems. The game started off running okay, but I was only able to play to wave 5 before the framerate became so bad the game was literally unplayable. My laptop isn't the fastest in the world, but looking at some of the other comments I'm not the only one having this problem.

I think if the performance issues can be solved this would be a pretty good game. I'd like to see some other things tweaked, too, but the performance degradation is a much more critical issue.

Submitted

First off, super cute artwork! The title screen is awesome, and the 3d levels/characters all look great. The music fits well and helps with the bouncy, fun feel.

I like the idea of defending your garden from the waves of invaders! Unfortunately, I did run into a problem. I've seen below that others have experienced some lag as levels progressed, but on my system the game is almost unplayable right from the start. I some how managed to get to wave 3, but everything was so jumpy and laggy that I was just shooting wave shots at random and hoping I'd survive.

It's worth noting that my "gaming" PC is actually a retired workstation with a mid-to-low tier gaming graphics card... so it's probably not the best benchmark. But at the same time, I have played  expansive 3D games on there (Outer Wilds most recently) with no issues, so I feel like there could probably be some optimization.

Overall, though I wish I could have played more of it, this was a cute and polished entry with a great aesthetic! If you do get a chance to optimize it, I'll give it another spin.

Submitted(+2)

Awesome top down 3D shmup with elements of bullet hell design. The developers have done an excellent job on all aspect of the game and paid a good amount of attention to detail since everything is accounted for, except for the exit button. The game is about keeping the player character alive and her home from being destroyed by garden enemies which makes this a straight forward game. The cutesy and simple vibrant colors match the theme of Magical Girl well, with the character being able to shoot magical bullets while the time mechanics fulfills the time dilation theme. Its a short and really fun game to play! d(>_< )


Magical Girl Concept: The Magical Girl concept is pretty apparent in this game in terms of color used and abilities the player character have. However the character design could use some improvement since she looks like an ordinary girl with magic powers and could have been designed to look the part of a Magical Girl, with frilly dress, overflowing skirts, highly decorated with magical accessories, etc. I can't deny the character design is cute and simple in its own way.

Mechanics: The game made use of some bullet hell mechanics, such as projectiles firing off in all directions, enemies can aim track the player position, and varying bullet patterns. The player is able to fire in any direction based on the mouse pointer and there is continuous fire for the two fire mode. There is a slow motion mechanic which slows down all movement (including the player character) and even audio. One thing I would highlight is that the rapid single shot fire feels over powered compared to the spread shot since I have only been using that as it is the single most effective weapon in the game. In terms of weapon balancing and since the player can aim, the spread shot could have been spaced a lot narrower and focused in the center. There is also a severe need to optimize the bullet projectiles since surprisingly to me it is also lagging on my workstation that uses a Ryzen 7 CPU and GTX1070 GPU. The game also utilized a pathing system (possibly navmesh?) since the enemies are able to follow a path towards the house. However the pathing needs to be optimized as some of the bigger enemies (the big blue frogs) got stuck behind fences and are unable to pass through the narrow opening in the fence. The movement feel solid and isn't limiting in any way while the responsive camera tracking helps keep the movement flow consistent.

Visual: The 3D low poly designs are really cute and vibrant with the animation making it really pleasing and fun to watch during gameplay. The choice of using low poly and its color composition makes the game attractive and easy to pick up. There are some good level of attention to detail such as bullet-enemy hit effects, player invulnerability, the flowers and grass detail on the playing field. The playing field is design with lots of consideration since there is plenty of cover of varying sizes and movement area doesn't feel too limited at all. The title screen is really well drawn and immediately tells the story of a girl defending her garden against mushroom and frog invaders. The developers clearly have put a lot of emphasis and effort on the visual aspect of the game which is commendable.

UI: The main menu layout is designed well, and the game is accessible from the start. There seems to be no in-game menu and no exit button anywhere in the game. I have to sadly Alt-F4 out of the game to quit the game. The options doesn't contain anything besides the control instructions so there is no way to adjust anything in-game.

Audio: The music and sound effects used are genuinely good and matches the garden theme in the game. I feel there could be more track in the game but as a game jam, there is sufficient use of music for the entire game. The sound effect used added a good level of quality to the game and the varying pitch bullet shots feel really fun to hear going off. Both the player and enemy characters would let out a voiced hurt sound effect which makes feels good and is a clear indicator of the hit state on the enemies or if the player got hurt.

Theme: The game utilized the magical girl theme well and player character abilities reflects what a magical girl would have. As for the side themes picked which is Conservation and Time Dilation, I think conservation is present but used in a loose manner since the situation in the game where the player is tasked to save herself and home from invaders isn't something to be conserved rather to defend or protect. Time dilation has been made good used as one of the mechanics in the game which does fulfills the theme while making the game easier for players.

Challenge / Engagement: The game starts off easy and gets pretty challenging when it reaches wave 4 and 5 that consist of beefier enemies and complex bullet patterns. Since the game is visually appealing to me and is quite complete, I was able to play the game for 5 round so it is really engaging from the start and is highly replayable for a really short game.

Originality / Creativity: The character art and design is really original along with the concept and idea of defending a home against waves of enemies. The creative aspect is highlighted in how the developers took the base idea of a shmup and converts it into a Magical Girl themed game.

Story: The game doesn't feature any detailed story but on the surface, based on the title screen, I can immediately tell the story is about a girl defending her home against garden invaders.

Overall: Its a pretty good short game with substantial gameplay, visually and audio rich, the animations are superb, and I had a lot of fun replay the game several times. Its at the state that its really polished but there are some minor issues such as the missing exit button, some minor bug with colliders (see notes), weapon balancing, slight enemy pathing issues, and especially the optimization for the projectiles. I think this would make a really good solid game to work on if the developers have any plans on developing the game further, in terms of gameplay and maybe even story.

Note: There is a minor bug where the character can phase through the fence on the bottom left side of the house and ends up at the bottom side of the map.


Submitted(+1)

This game is really fun! The game kept me constantly engaged so I didn't have the ability to record my thoughts bullet-point style like I do for the other games, but that's not a bad thing. I love how this is what I'll call a "tactical tower defense game" - you control a single character defending towers from waves of enemies. It's simple, intuitive, and fun the whole way through. The characters look great, the game controls nicely, and the audio design makes sense.

This isn't to say the game isn't without its flaws:

  • I found the space key to be a little hard to hold while using WASD to move. Segues to my next point...
  • This game could use an options menu to allow players to configure their control scheme and audio balance to their preference
  • The framerate CHUGS when I get to wave 5, and I have a pretty powerful computer
  • The bigger enemies can get stuck behind the fence. This sometimes results in amusing situations, like this


This game is my current favorite of the jam. It's fun, innovative, and oozes polish. There are flaws, but I still had a good time in spite of them. Way to go!

(+2)

I love the presentation! The art style is so cute, and everything is so bouncy. I started by trying to play it with my track pad, lol. Not advisable! XD Much easier with the mouse. I also got a lot of lag with projectiles, but then right now I'm on my ancient laptop watching dogs far away from my beast computer at home so that might be the reason.

Submitted(+3)

Pretty solid game and well polished.  The only issue I had was the massive amount of lag I'd get when there were a lot of projectiles on the screen.

Developer(+1)

Thanks for the feedback! Hopefully we can optimize the game so it's not too laggy ;w;

Submitted(+3)

I like the art style. 3D bullet hell enemies are interesting.

Developer(+1)

Thank you!! We had lots of fun designing the character and enemies :>

Submitted(+3)

Finished it, it's absolutely adorable.

Only gripes are that the title screen didn't really scale to my monitor, meaning I saw it really small surrounded by the default Unity skybox. Gameplay was very solid though. Though I can't say I used the time ability... ever...

Developer(+1)

Glad you enjoyed the game!! We're fixing up the title screen soon so hopefully other people won't have that problem