I don't like reading, so having voice acted portions, even if not fully, made the the game so much more enjoyable to me. It is a bit long for something I'd expect out of a jam, and the backgrounds don't fit well with the characters, but overall a incredible visual novel.
Play Petal
Saving The Last Petal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay Polish | #7 | 3.272 | 3.778 |
Audio | #8 | 3.464 | 4.000 |
Aesthetics | #11 | 3.657 | 4.222 |
Engagement/Fun | #12 | 2.983 | 3.444 |
Overall | #13 | 3.127 | 3.611 |
Originality/Creativity | #18 | 3.079 | 3.556 |
Magical Girl Concept | #23 | 2.309 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
Our game fits the Magical Girl Genre as our very own love interest is a Magical Girl herself! Yua Aoki, sorceress and Guardian of the Life Flowers! Though her powers are barely seen due to her dying, an ending shows the capability of Yua.
Which theme(s) do you pick?
We chose the theme, [Kitten] of [Great Fortune]!
How does your game fit those theme(s)?
Our story may not have a kitten, however in exchange, we do have a cute and loving hamster, Kyoto! Moreover, depending on your very own choices, you may be given your due of Great Fortune. In all cases? Maybe not.
Were the assets for your game made during the jam? Elaborate as you see fit.
All assets are original, except for sound effects were made during the jam. Discussions regarding the story, character design and theme were discussed after the themes reveal and before the jam started. (No sketches whatsoever for the art part before the jam starts)
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