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Hyper Rollergirl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.345 | 4.345 |
Gameplay Polish | #1 | 4.429 | 4.429 |
Originality/Creativity | #1 | 4.429 | 4.429 |
Engagement/Fun | #1 | 4.643 | 4.643 |
Audio | #2 | 3.929 | 3.929 |
Magical Girl Concept | #2 | 4.357 | 4.357 |
Aesthetics | #4 | 4.286 | 4.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
The protagonist is a magical girl!
Which theme(s) do you pick?
We were inspired by the lead words Technology and Dragon
How does your game fit those theme(s)?
Technology - Our game takes place in an arcade machine.
Dragon - The antagonist is a Dragon.
Kitten - The magical girl's familiar is a cat.
Starry - The final level.
Were the assets for your game made during the jam? Elaborate as you see fit.
All code and art assets were made during the jam.
The music is copyright free from the internet.
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Comments
Awesome game! Not much I can say other than it's super fun and looks, sounds, and plays great!
The intro where all the npcs got knocked out gave me a chuckle, and the transformation sequence was a great touch. Awesome work, definitely one of the best of the jam!
Pretty fun! I might need to have a different set up to play a little better (is it better with mouse? Keyboard? Controller?) and maybe I'll really get into it!
The idea and execution looked sleek.
Very fun game.
I really liked the rollerblade concept and the design of the magical girl.
Would be great to know at what times you get what rank.
This is an amazing game! I like the concept to use the rollers to play around, it's been a while since the last time I play some sort of free-to-explore racing (? I don't know what umbrella term I should use here) game. Rollering around is so much fun in this game, and there's some visible
checkpointenemy that we need to hit that makes it even better than just roaming aimlessly.The music also set the atmosphere of the game greatly! May I know where I can find the music that you use in the game, especially the one that's played in the early stages? I want to have them on my music playlist. XD
By the way, I streamed the game below around minute 173 in case anyone wants to watch it. Not that I got any good score though. XD
First off, this is amazing! What you (and/or team) accomplished in 1 month is impressive!
You have cutscenes, a transformation sequence, and high quality gameplay! Overall, a very fun game!
I like the transformed magical girl design and the magical kitty on the skateboard. The steaming pink ribbons as she moves is a nice touch as well.
And the gameplay feels very well-tested. I did not notice any bugs, glitches or issues while playing through 4 - 5 levels. Also, it was pretty easy to pick-up and learn. Still learning the best way to navigate a map but this feels good to play!
Moreover on the gameplay, there is some clever level design in this game. The use of colors for various aspects (the green/ blue lines for the wireframes of the level, the red lines for the "enemies" and the pink colors for the player helped give direction to the game.
Great work on this, not much I can say in terms of feedback (maybe adjust some of the volume for the music and sound effects?) Maybe a bit more polish to the designs for a future version?
This is a great game and I am loving this direction. Anything remotely close to Jet Set Radio's gameplay is always going to peak my interest.
Good luck with the game jam and looking forward to seeing this being developed further! :D
Well besides never getting anything higher than D in my play through, it was fun.
I guess I missed some element of danger, but also can appreciate a almost non violent game.
The good:
lots of levels
nice art style / art
great music choices
fun game play
simple controls
The not so great:
story pretty simple
could use more sound effects
feeling of speed is a little muted by having to regenerate energy ? I don't exactly know what it is, just I wish I felt more speed ( maybe I'm just not good at it or didn't quite understand how to maximally regenerate energy ? )
Somebody who gets a good score, do a recording so I can watch =] !
Anyway great job.
Well besides never getting anything higher than D in my play through, it was fun.
I guess I missed some element of danger, but also can appreciate a almost non violent game.
The good:
lots of levels
nice art style / art
great music choices
fun game play
simple controls
The not so great:
story pretty simple
could use more sound effects
feeling of speed is a little muted by having to regenerate energy ? I don't exactly know what it is, just I wish I felt more speed ( maybe I'm just not good at it or didn't quite understand how to maximally regenerate energy ? )
Somebody who gets a good score, do a recording so I can watch =] !
Anyway great job.
Damn is this game from tennessee??? Cause it's the only ten I see!
For real this game is really good. Love the menu animations.
This game is amazing. Easy to pick up but also hard to master. The graphic is joyful and the chosen music matches the atmosphere. It's impressive that in a one-month game jam, this project can offer a decent cutscene, several fun casual levels, and 2 different kind of boss levels.
I like that there is area of stage rendered red to help me finding targets. and lots of tiny visual detail to help me feel the 3d position.
I think you can develop it to a bigger project.
This was awesome! You got a lot done in just a month. The 3D looks nice and I'm impressed that there are cutscenes even if they are a bit stiff but they have a nice charm to them that way too.
I was doing pretty poorly at first but when I got the hang of it I found it easy to get S's and I was engaged until the very end. I still found it hard to aim my shots sometimes and I think I crosshair might help.