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Molly Moves On's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Magical Girl Concept | #8 | 3.583 | 3.583 |
Originality/Creativity | #12 | 3.250 | 3.250 |
Aesthetics | #17 | 3.417 | 3.417 |
Overall | #22 | 2.806 | 2.806 |
Audio | #23 | 2.417 | 2.417 |
Gameplay Polish | #27 | 2.000 | 2.000 |
Engagement/Fun | #28 | 2.167 | 2.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
This game is about a number of magical girls talking shit, smoking weed and sitting down in heartfelt scenes you can only have with your best friend when you're about to hit 30. Now that’s magical!
Which theme(s) do you pick?
2, 3, 6, 7
How does your game fit those theme(s)?
The main deuteragonist has the ability to steal objects from her victims using her cutting edge glammed up flip phone! The protagonist has an old history of kicking an elder primal dragon god butt and the entire game takes place in a back alley that opens up with vendors over time. Also did we mention the giant Kaiju smoking a cigar while doing wrestling moves?
Were the assets for your game made during the jam? Elaborate as you see fit.
The assets were made by the artists on the team during the game jam
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Comments
Interesting concept.
It's a simple short story: open beginning, open end. I like that it doesn't take long to go through all the choices since this is for a jam, though I do find that it ends very abruptly. Also I had trouble following the story, especially the dog who takes a flower and then the old guy comes along and it ends.
The art is very fitting to the setting, though there is not a lot of it.
Overall a good entry.
Really cool character designs, sweet music, gameplay... well it's a VN... but this game has some of the densest most over the top shit talking I've ever witnessed, it has to get some bonus points for that alone
This is a fun concept! There are plenty of games about the magical girls starting out or at their peak, but not as many about what comes after.
The art is really good, and the music fits well. I'll echo what others said in that it wasn't always easy to tell who was talking, particularly when (several?) off-screen characters started to chime in. The battle was a neat idea, but I wasn't really sure what was happening, and the mechanics of the fight were way less interesting than the characters just talking.
Overall, this is a cool and unique entry that I enjoyed quite a bit. I'd love to see it expanded upon.
This game literally opens with a pair of magical girls smoking a joint with cans of beer beside them. I don't know why, but I found that ridiculously amusing and stayed on that opening frame longer than I really had any reason to.
Some of the dialogue expanded out of the text box at least on the web version. The character speaking is weakly highlighted, which is good, but I wish the highlight was even stronger.
I was very confused when Reaper Keeper and The Ancient One started talking. Are these characters offscreen? Voices from the sky? Or are our protagonists just high as kites? By the end I'd figured out that something was happening offscreen in front of our protagonists, but I really wish this was made more explicit. Having character graphics for them would have been great, but even a single establishing shot would have helped.
There seems to be some placeholder text in the game, though, so I'm wondering if it's just unfinished. It also ended really suddenly, and I'm not sure if that was intentional or not.
I wish there was more animation, too, but the character graphics are really nice and I can see why trying to get a bunch of animations into the game might have been a bridge too far.
Honestly, I feel the weird battle that came out of nowhere was a mistake. Even as barebones as it was, it was probably a fair bit of work, and the battle itself is so limited in terms of interaction that it doesn't really add anything to the gameplay. As I mentioned before, it was confusing, and almost a distraction narratively. This game is absolutely at its best when it's just Molly and Khloe shooting the breeze, mulling over magical girl problems and normal people problems and growing up and how it all fits together. The dialogue may not to be everyone's taste but I found it sharp, witty, and very entertaining.
As it stands, this is certainly one of the more interesting entries. I'd really like to see it cleaned up a bit, with a clearer ending.
It ended very suddenly. I enjoyed some of the witty lines here and the art. The part with gramps fighting is a bit confusing and the random dude that shows up to do a show, drugs edibles on the spot is also weird.
this could use some music and a few sfx for impact.
There are some errors after the choices "Transform Instantly" or "Shut her up with a hug". Judging from the error logs, it looks like it's because you're trying to use symbols like [ ] % in your dialogue, which ends up being interpreted as code? If you want to use them as plain text, you gotta escape them with backslash (write \% in your dialogue to display it as % and so on)
Sorry for the crashes!
We've fixed many bugs; version 1.1.1 is now available if you want to give it another try ^.^
Magical girls hitting their 30s was a neat take!
We were fairly confused while playing this. Keeping track of who was talking and what was happening was not easy. We'd recommend sprites for all characters, and make sure to slightly light them up or raise them to indicate they're the one currently speaking. Another handy trick is to give each name a unique color to further clarify.
We enjoyed the world the characters lived in and the atmosphere/mood it expressed through the writing.
We'd also like to advice a more distinct visual difference between spoken dialogue and actions - make it clear if something is said or done, use quotation marks or other techniques to differentiate.
Cool artwork and good job!
Thank you for the feedback, we hadn't thought about those
You're very right, we'll try and address these issues in future releases!