A really nice game! I particularly enjoyed the difficulty emerging from the fact that you had to react to what was thrown at you. You might have started with a strategy in mind, but have to change in on the fly. The graphics were lovely and the intro cutscene was a nice touch. Some more variation might be nice however. Whether you add entirely new enemies, or just make different sizes look different, it would be better than just seeing the same knight over and over. Overall, great job!
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The Trapper of Rangoria's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 3.906 | 3.906 |
Originality | #11 | 4.094 | 4.094 |
Design | #11 | 3.656 | 3.656 |
Graphics | #12 | 4.063 | 4.063 |
Overall | #12 | 3.844 | 3.844 |
Topic | #14 | 4.031 | 4.031 |
Fun | #24 | 3.406 | 3.406 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Absolutely amazing use of size matters! I would love to see this fleshed out more so I will leave some suggestions :D
- A queue to tell you when enemies are coming so you can plan your defenses
- Instead of a health bar, different damages states the weapons can appear when getting hit (Cracked wood, missing a few spikes)
- More distinct enemies, show some color, make distinct art for each enemy
- Variations of each enemy
- More types of weapons, maybe some that are very expensive but handle multiple enemies
- Maybe more planes of attack, so there is an upper floor with stairs that lead down at the end
Ahh i love this haha, it was a joy!
Love the game and the youtube video! Good job! Check mine if you want:D
Love this game, the cutscenes and story really good. The game really fits the theme. Well done. Solid entry.
I liked the music and I'm always super impressed how people come up with all that (really well done) art in such a short amount of time!
The art and audio was great, but you might've wanted to allow the player to skip the intro if they were replaying
The visual art was really nice, and I enjoyed the idea of different enemies requiring different weapons. I'd suggest a QoL change if you intend to keep developing this game: I accidentally closed the game and had to watch the intro and play the tutorial a second time. If you use PlayerPref, you can easily save the progress locally.
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