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A Long Walk Home's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #22 | 3.882 | 3.882 |
Overall | #37 | 3.235 | 3.235 |
Originality | #38 | 3.176 | 3.176 |
Fun Factor | #38 | 3.000 | 3.000 |
Audio (Does not apply for Physical Games) | #42 | 2.882 | 2.882 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
Yes. Font is Bungee Hairline by David Jonathon Ross @ Google Fonts Some Environment Models, Sound FX, along with some sprite assets from Kenney.nl
Did you use choose from one of the optional secondary themes?
Barely. A little bit of 'Follow the trail' and there are the odd 'Mushroom' around as well
Does your game contain 18+ content (Nudity, Gore, Language)?
No
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Comments
Solid game! I like the procedural/random generation of the level and enemies, and once I figured out all the concepts, the looting felt nice and there seems to be a nice variety of weapons. Only things I could ask for is more SFX and maybe some balancing. One run I got swarmed immediately and died real fast, another time I was able to walk for a while without running into any enemies and then all of a sudden being attacked by a big boy mech and getting demolished. But a very fun game regardless! Just needs a few QOL things and sounds and it'll be great. Nice work!
The art kinda reminds me of Synthetik 2. It is really nice! You managed to shove a lot into a game only made in such a short time. Nice work!
Pretty fun. Graphics were pretty good too! I wish it was a little bit brighter so it was easier to see.
Really cool to have a sequel to a previous jam entry. It was a really nice game, hopefully you can add more sound effects in the future.
Great concept and I like the background story. I had a difficult time with the controls at first. Fun game.
very cool game, i liked the visuals, it was a bit difficult to understand how some game functions work, but anyway is well done!
Really cool entry and i like the looting / inventory system.
Although it is a bit confusing at first cause i wasn't quite sure how to equip stuff and i didn't even notice the tiny icon to indicate you could loot enemy mechs. But once you get the hang of it you can really feel the upgrades, do quick repair to have a more decent hp pool, especially when you loot some armor.
So aside from the small confusion at the start, it's pretty solid and fun, just too bad there are no sound fx to complement the package but the music is very good, and i really like the low poly mechs, and also the overall design language / visual cohesiveness which ties this one to your previous entry's universe (at least that's how i saw it ^^)
Overall good job :)
Thanks for playing :D
Hmmm, there should be some dodgy SFX in there as well. There's an option screen, might be that I set the default volume to 0.
And for future players, enemies that are on fire are lootable. Enemies that aren't on fire aren't lootable. Probably needed to do more to show that.