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Mecha Golf's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #7 | 4.083 | 4.083 |
Fun Factor | #17 | 3.500 | 3.500 |
Overall | #23 | 3.583 | 3.583 |
Audio (Does not apply for Physical Games) | #27 | 3.250 | 3.250 |
Visuals | #33 | 3.667 | 3.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
video game
Was your game made solo or in a team?
me - programmer Aheron21 - artist and sound
Did you use any third party assets, if yes what assets did you use?
music : jazzroom by VOiD1 Gaming
Did you use choose from one of the optional secondary themes?
no guns (they're golf clubs)
Does your game contain 18+ content (Nudity, Gore, Language)?
no
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Comments
Nice concept going with mech-scale golf! Graphics are great and audio was really fitting. Could use some more details about what the different clubs do and how to use them, though.
Had a lot of trouble figuring out where was my shots are going.
Art and music are both nice.
Fun golf game! I loved the different "clubs" you could use and I got a laugh out of cities being obstacles on the course. Only complaint I have is that it's hard to judge when the ball would hit a building or just fly over it and it was hard to judge how much of an impact the strength and aim meters would make a difference. But other than that, great work!
This was great! It quickly got challenging in a good way.
Sorry but your golf clubs do look a lot like guns.
It's addictive!! The pixel art is great. Every level was a real challenge. I liked the idea of different weapons and I think that could be expanded in a lot of different ways. Good job
Genius use of the secondary theme, I loved the music too.
Great idea using mech weapons as different "golf clubs"! I found it a bit difficult to tune the distance of my shots, but still had plenty of fun.
Very nice, I always love a nice golf game. I would have appreciated a bit of an explanation about the additional clubs or the ability to move the camera on the larger courses.
The visuals are pretty, the sounds fit the game well, and the music is very catchy. I didn't expect this to be an isometric game (you can tell I almost never played golf games), so I find it interesting! But the perspective gets confusing at times and makes the game a bit frustrating. The different weapons are cool, but I wish there's a way to refill it in the middle of the game. The game crashed for me after 10 levels or so(?) which is sad, but I like the idea!
I like this :D visuals were kinda every 16-bit minigolf game meets Into the Breach, and that's a win in my book. I liked the variety in the regular shot/club Vs using the laser and its different input - seems like weapon/club 2 didn't work for me? After calibrating, the game seemed to lock up until I hit a different number key.
I'd love to see this polished & expanded with odd & thematic course elements, something like a cross between Zany Golf on DOS and Stern's recent Godzilla pinball :)