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A jam submission

Blastingbot BlowbackView game page

Explosive puzzles about destroying enemy mechs!
Submitted by PoodlePilot — 9 hours, 23 minutes before the deadline
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Blastingbot Blowback's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#14.6004.600
Overall#24.4804.480
Originality#24.5204.520
Audio#83.9203.920
Visuals#104.2804.280

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video game

Was your game made solo or in a team?
Solo

Did you use any third party assets, if yes what assets did you use?
No third party assets

Did you choose from one (or more) of the optional secondary themes?
'Low battery' for the gamplay & 'Frosty' for the setting

Does your game contain 18+ content (Nudity, Gore, Language)?
No

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Comments

Viewing comments 4 to 1 of 24 · Previous page · First page
Submitted

Managed to finish it despite the last few levels being especially tricky! Everything works well and the core concept is solid! 

The sfx are also nice and crunchy and the visuals match them perfectly. Great entry all around!

Developer

Thanks! I put effort into making the destruction of the enemy mechs as 'crunchy' as I could manage, so I'm glad you noticed! 

Submitted

Awesome and Fun, more Levels!

This is really cool


Good Work, keep it up!

Developer

Thanks for playing, glad you liked it!

Submitted

Really great puzzle game.

Nice sounds, nice looks, fits the theme well.

I like the snow effect.

It did make me wonder how much more dynamic it might have been if the enemies could shoot, perhaps on a particular turn in a set direction.

I'm seeing alot of robots in the jam, is it too unbeleivable that a Mech would fly backwards? Perhaps a bigger gun.

Developer(+1)

Thanks for playing! 

You're absolutely right about the enemy shooting thing. If this was a longer game that would likely be the next twist on the puzzles after the ice tiles. Perhaps I'lll expand on it one day! 

Also fair point about the 'bot' being more robot-like than mecha-like. In my case the explanation is simply that the character had to fit within 16 x 16px, which means that the head has to be about half the sprite to look nice , which in turn gives it that 'bot'-like look.  

Submitted

I really like this! I like how you utilized the PICO-8's unique audio and graphical capabilities as well as limitations to create a fun puzzle experience that I definitely see myself coming back to. Great job!

Developer(+1)

Thanks! I'm glad you liked it!

Viewing comments 4 to 1 of 24 · Previous page · First page