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Atlas's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #12 | 4.250 | 4.250 |
Overall | #34 | 3.375 | 3.375 |
Audio | #44 | 3.125 | 3.125 |
Fun Factor | #48 | 3.000 | 3.000 |
Originality | #67 | 3.000 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Andres - Artist, Amy - Level Designer, Jesus - Programmer, Kingsley - UI
Did you use any third party assets, if yes what assets did you use?
All our SFX and VFX
Did you choose from one (or more) of the optional secondary themes?
no
Does your game contain 18+ content (Nudity, Gore, Language)?
no
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Comments
I'm not sure if I got something wrong but I wasn't really sure what I was supposed to be doing, I ended up killing some bots and looping around an area. the graphics, movements, areas and doors etc were all great. The emissive lighting was really nice too and I had smooth frame rates even with my older PC/Graphics card. I love your itch page, it's really great! Shooting also felt really good, great work to you all, well done!
Solid game! It is, as some others have mentioned, too dark to the point it's difficult to navigate, but otherwise the visuals are excellent and there's nice little touches like your guns lifting up and not firing when near an obstacle. The mech felt good to control and the platforming generally worked, I think. The menu button to show the controls did not work for some reason as it just played the sound effect and didn't do anything. Not too terrible to deal with since the controls are pretty standard but thought you should know. Overall, well done!
As you already know, I think, creating looping maps for game jam is not a great idea :) I've passed that loop (double loop with that cave) twice. And was very disappointed until read comments below where found information about that first battery that is hidden in some dark room (as every room there) behind the broken window (that looks almost like an ordinary window in the dark). It's better to place the first battery at some clearly visible place to show player mechanics of the game with no frustration. Besides that I have not seen any mecha in the game. I have heard it, it's nice. That flying tablets are funny, and visuals are very nice. But I believe adding some more visible mecha stuff (mecha enemies, cockpit or some HUD indicating that you are inside mecha) in the game would make it way more enjoyable
Very atmospheric but maybe a little too dark at points. Which made the platforming very tough!
nice atmosphere, and the sound effects on the mech sounds great. Environment it's a little too dark for me, and the lighting on the doors are little too bright
I am going to as many games as I can on this jam and leaving constructive and positive feedback.
Constructive: Not very many issues, though sometimes it felt a bit difficult to see. I had some issues where I ended up looping all the way around but then the doors that were unlocked wouldn't open anymore. I also had an issue where none of the AI actually attacked me or did damage including the boss.
Positive Feedback: Very beautiful visuals and 3D models. The sounds went well with the movement and I liked the little glow everything had, using the mushrooms to guide in the cave was also a good touch! The Movement was also very smooth and the ability to double jump and dash made for some very nice map navigation.
Over all I think this is a fun game with lots of pretty visuals. There were some rough patches here and there but that's expected with the short timeframe to develop.
Nice Job!!!
Thanks for checking out the game and taking the time to give us your feedback!
We are currently working on giving the game a quick update with all the feedback to help improve visibility, performance and make the objective/path more clear.
Hey, we updated the game to address some of the feedback and if you felt inclined we would appreciate if you took another look!
thanks :)
sure I can take another look! It will probably be late tonight or tomorrow but I definately will before the voting ends.
Ok I gave it another try, and Yes! the lighting is soooooo much better now, I can fully appreciate the artwork so much more. I also like the addition of the banners throughout the halls, helps build to the atmosphere much better. I especially liked the changes to the cave system. I also like the UI fix where i can actually see my health and that I had 2 dashes this whole time!! Over all very well done game, I managed to find the end of the game much easier.
Now the main issue is getting the AI to aggro correctly. I managed to get a few to shoot at me but most still remain a bit unresponsive. It might be cool to give the boss 3 or more attack varieties if you are going to keep improving the game. Maybe one where it calls in laserbeams from the ceiling, kind of how the hammer of dawn looks in Gears of War. But thats just an exception of course, do what you guys think would fit the game.
Anyway, nicely done, I improved my rating for this!
Thanks for giving it another shot :D
This game looks and feels great, the models, animations, textures, and lighting are all excellent, and the movement, with double jumping and directional boosting is really fun. I unfortunately couldn't figure out how to progress very far. I explored each room multiple times, killed two enemies and found some kind of pickup on a walkway. I found several red doors which I couldn't open, and one with a lock symbol on it, but I couldn't find a key. Anyways, great job overall, and do let me know if I'm missing something!
Thank you for tryng it out!
we plan on updating the game so I'll let everyone know your feedback.
There is a battery in one of the rooms once you pass the cave/lava section that can then be used on the locked door.
We've done the Day One Patch™ to hopefully fix the clarity for moving through the area! We'd love if you would give the update a chance and let us know how you like the rest of the level!