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A jam submission

Operation UnthinkableView game page

A WW2 Mecha-Piloting Clicker Game
Submitted by IllFatedStudios, Mixik9992, Ily — 2 hours, 1 minute before the deadline
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Operation Unthinkable's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#94.2734.273
Audio#213.4553.455
Visuals#213.9093.909
Overall#632.9092.909
Fun Factor#882.1822.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video Game

Was your game made solo or in a team?
Team

Did you use any third party assets, if yes what assets did you use?
Pixabay sound effects & Music

Did you choose from one (or more) of the optional secondary themes?
Wierd Fiction

Does your game contain 18+ content (Nudity, Gore, Language)?
No

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Comments

Submitted

Interesting little autoclicker game. Was pretty confusing at first. I only noticed 2 clickable things that did anything impactful and that's the coin upgrade and the engine % clicker. I didn't notice anything with the remaining 3 upgrades. Would like to see a small description pop-up when hovering over the upgrades. Not sure why you have an arrow like indicator over every upgrade button, maybe just have it show when the upgrade is purchasable. I saw some enemy mechs but both player and them were really slow and the first one was obliterated when it wasn't on top of me (seemed a little far away). I've love to see this project grow. Maybe the map could be used to decide which town to go towards and that would lead to the player finding specific resources or enemies. I think the steam gauge (top middle) did go up but I'm not sure why or how. I did like the setup of the screen. 

Submitted

Ambitious and different,

but very hard to understand how to progress,

you should record a small introductory youtube video to pin on the page!

I like the atmosphere of this a lot, quite personal :)

Submitted(+1)

I don't normally like clicker games but I liked this.

Submitted(+1)

I think the top upgrades are arms attack strength (for fighting bosses), bottom left is auto economy, and the bottom right is walking speed. I like the dual screen, the music was very cool. SFX was cool, nice steam and mech sounds. kinda long, I played for like 10 mins and was only half way done, just to do the same thing. could be a nice mind rot clicker game with more upgrades and maybe a prestige option. 

HostSubmitted(+1)

Was a little confused not sure if I wasn't triggering things correctly? One thing I do know is that I was making a heck load of  money.

Submitted(+1)

So, I really like the visuals and style you have. I am a little lost about exactly what the things to purchase do, I would love some tooltips. also not sure about what the upper dial tracks. What does the big white percentage mean?
I don't think I need to click or interact with the window on the right.

as far as an incremental/clicker game goes, I'm not great at clicking, and don't want to aggravate my tendonitis, but it seems like focusing on upgrading coins first really works well.

Submitted

Maybe a hold click or spacebar option would be a nice accessibility to add. 

Submitted(+3)

Cool entry, very original and different to what I would expect from a Mech Game!

I really like the aesthetic, it feels coherent and it works very well for what you're going for. I think, however, that your game could use a bit of variety regarding the backgrounds. You could use the same assets you already have, but vary how you use them! For example, you could have a small bit be a forest, and then you enter a city, and you would have trees and buildings respectively. I think this might help the player feel like they're actually travelling since the world actually changes around them.

In terms of gameplay and fun factor, I'm not a big fan of clicker games, so maybe I'm not the correct audience, but I still think this is one that's pretty well made and it seems like the upgrades tie in nicely to your concept. If I'm not mistaken, you have two upgrades for your damage, one for your speed, and one for your passive money, right? If this is correct, my only suggestion would be to add some sort of visual feedback to the upgrades that affect your mech. The money one feels stronger as you upgrade it since you see so many more coins - doing something like this for the speed, like, for example, your "walk cycle" getting a bit faster, and the world moving faster as you upgrade it, would go a long way to making the progression in the clicker game feel more connected to the concept of the travelling Mech, and giving the player a stronger sense of progression and agency.

Audio-wise, I like the music you've chosen. I'm sad that I couldn't get to hear the voice acting you mentioned in your description, since I feel like it could've helped greatly to give me something to latch on to while I clicked away to buy more upgrades.

Overall, cool entry, with a very original concept. I'd love to see a version with the voice acting and a bit more polish! Keep up the good work!

Developer(+1)

Thanks for the long review! I agree that many things could have been improved, but maybe we'll make a postjam version to make some fixes.

Submitted(+2)

First of all, I love the paper 2D storybook aesthetic! It gives the game such a unique personality, and it's really nice to look at as well! I think your ideas going in are super cool as well! Even without the dialogue, the visual storytelling from the environment and the "pilot view" inside the mech was very well done. I never play clicker games much, but the way you created your game kept me engaged. You guys did an amazing job on your game!!

Developer(+1)

Thank you! Yeah, it sucks that the dialogue decided to not work at the last minute but we're glad that it didn't ruin your enjoyment of the game.