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A jam submission

AkapolisView game page

A 2D Pixelart Metroidvania
Submitted by samu_g05tz — 1 day, 23 hours before the deadline

Play game

Akapolis's itch.io page

Results

CriteriaRankScore*Raw Score
Story#122.5002.500
Graphics#143.2503.250
Overall#172.6502.650
Gameplay#192.6672.667
Enjoyment#202.6672.667
Audio#222.1672.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Godot

Team/Developer
Samuel Götz and Mathilde Götz

Comments on the jam
I don't have any negative feedback for the jam. The Jam was very funny!

Reference info
samu_g05tz#3061

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Comments

Submitted

Hey, I love your game! The aesthetics is really pleasant and I think the protagonist would make a very interesting character :).  I wish it was longer, I can see you had to skip several elements because you ran out of time :(. I cannot wait to see the boss! 

Developer

Thanks for your positive feedback :)

Submitted (1 edit)

Great colour scheme! I liked the little details in the world, rooftops are an interesting setting. I hope you add Mr Unfair when you get the time.

Developer(+1)

Hey! Thanks for your feedback! I wouldn't touch this Game again, because my Code is too bad and there are a lot of bugs to fix. But I started from Scratch with a new Metroidvania. It's a new Akapolis with more content, better Gameplay, a story, new and better music and with bossfights

Submitted

Nice entry! I enjoyed playing this one, although a bit short. I was very confused at first because I didn't know you had to fall down the hole near the beginning; I thought it would kill me to do so. Once I got past that it got a lot better. It was fun playing; the movement and controls are pretty good even without animations on the character. The world is pretty fun to explore; I like the cityscape! I was a bit confused after I was told to get Mr. Unfair and given a weapon. I searched and searched for him, found all the keys, then pressed Interact at the end and was told the game was over. If I fought Dr. Unfair then I didn't realize it.

Solid submission! I would like to play more with better enemies and more weapons and puzzles.

Also, do you know why the game size is so large with such low resolution pixel art?

Developer

Thanks for your feedback!


I started to programm a bossfight against mr unfair, but I didn't had enought time to finish it. I wanted to implement a story into the game, but I started to think about the story to late in the process of the developement, so it was to hard to implement a story. 


I don't really know, why the game is so large, but maybe it's, because every building in the game is a own sprite and the sprites for the buildings are big. I didn't used a tilemap. Another reason is the music. There are a few hidden music tracks, that I didn't implemented in the game and high quality wav files are very big. 

Submitted

Sorry but I couldn't finish your game, I didn't know what to do or where to go. I quickly lost hope of continuing. I like the sprites but the sounds are a bit aggressive. Well done for the publication.