Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Agent PyxelView game page

Do what secret agents do best - set off for a dangerous mission and silence high importance target.
Submitted by PitiIT — 3 days, 16 hours before the deadline
Add to collection

Play game

Agent Pyxel's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#24.1334.133
Audio#33.8673.867
Enjoyment#33.8673.867
Overall#33.8133.813
Gameplay#44.0674.067
Story#53.1333.133

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Godot

Team/Developer
Piotr 'Xiris' Wyszyński

External assets
Paid sound & music, however a lot of them were adjusted and processed by me.

Reference info
x1r15

Leave a comment

Log in with itch.io to leave a comment.

Comments

can sombody pls help me with the code for the door. i cant find it anywhere. if somoene coel leave a hint, it would be very helpfull

Developer

the code is somewhere in this room, it’s part of the level design :)

I know, but i cant seem to figure it out.

Developer

There is a big rocket in this room. Code is on it :)

thank you so much, i figured it out like 5 minutes before your reply. but thank you so much. i loved your game. pls make another mission, maybe a mission that you need to infeltrate a base in the jungle, with vietnam traps and trees that are actualy people. you need to get a map or a blueprint from the headquarters. and when you make your way out you get a horde of enemys behind you. maybe some new weapons for this mission would be cool. like a grenade launcher or a low pipe with poison darts.  i would love to give more ideas. so hit me up.

Submitted

This is really one of the best games! The Music and Soundeffects are really cool and the gameplay is very fun. There is only one critical aspect: it's not possible to jmp with space.

Submitted

I really like your game, it was really cool that you can do the same level but do it a different way multiple times, it really gave your game a lot of replay value.  I do feel like the shotgun should have more spread at a distance because enemies were torching me with it at an inappropriate distance. Amazing job!

Developer

Thank you for your feedback! :) Good point about the shotgun! 

Submitted

Oh wow, where to start...

Highly polished, well put together and fun to play.

Gives you the chance to approach problems in a variety of ways, going stealthy, going guns blazing or going on a totally different path.

Achievements, secret rooms and breakable windows, and breakable light and background physics objects?! I don't know where you found the time to put so much effort and polish into this, but I'm glad you did! Heck, two playthroughs and I still don't know what the passcode door is about!

Truly a gem, not only in the context of a metroidvania game, but in general.

That all being said, three minor gripes:

1. Jumping from ladders is tricky

2. Really wanted to have a laser sight on all weapons

3. Shotgun and Sniper have a huge delay on firing after switching to them

*spoiler*

The escape sequence had my heart pumping, and that's not the caffeine talking!

Developer (1 edit) (+1)

Wow! Thank you so much for your amazing feedback! 

About the passcode door. There is something really special there! Small tip regarding the code - It is in same level and it is not hidden at all! 

Regarding the points: 

1. This is completely true. I will definitely need to remake it a little bit. 

2. This is feedback that I got already few times. The only problem is, I feel it will make the game much easier. Maybe I will create an ability that reloads over time or something :)

3. Very valid point - imagine that I reduced it already before the game jam - the time was already cut in half! 

I am really glad you liked the escape part! :)

Submitted (1 edit)

Just saw on Twitter you're from Warsaw, lived there a few years, so let me properly rate the game knowing that...

zajefajny

:)

Developer

Awww. this is so cute! Thanks <3

Submitted

good sound effects and theres a lot of graphics adding to the environment, felt pretty complete

liked that there were different styles you could try. shooting from the dark as fun

i think having a visible trail for the bullet couldve improved the shooting though

the interface looked really polished as well

the easiest way to play  is to just exchange hits with enemies over and over (since there isnt really a consequence for death) which i dont think serves the game well

also it didnt delete the save files when i pressed new game 

Developer(+1)

Thank you so much for your kind feedback! I really appreciate it. 

In terms of visible trail (path prediction) for bullet - there are currently 5 weapons in the game - 2 of them have non-deterministic path (the ray angle has one of 7 values), there is one weapon that has a ray - sniper rifle. Also laser kinds of give you very specific feedback on how the path looks like as you can see the beam. 

In case I misundersstood your point and you ment just the graphical trail after shot - I was actually trying to implement it but I failed :D. I just couldn't make it look "natural"? I experimented with line, particles and so on and just couldn't make it "work". 

In terms of difficulty - it really depends on which achievements you want to focus. My previous game received feedback of being too difficult and I thought it may actually be good idea to make the death "non-punishing". Of course if somebody wants just to rush through the game - as you say just pushing forward, making direct fire exchnage - he/she can do it but there is no way that somebody will receive "careful" or "pieceful" achievement in the game doing that. I tried to make the achievements very varried encouraging different types of playstyles :).

Regarding the save files - thanks for spotting it out! Have you played the online version or did you download windows version? :)

Submitted

it was the windows version

Submitted

Wonderful submission! This is in my top faves of this jam! Once I started conserving ammo the game got a lot easier. Especially for a one month jam game, I think that this one is near perfect. The controls are great, pacing is good, stealth mechanic works great (a little too well sometimes!), good enemy variety and AI, nice puzzles, good weapons, etc.

Did you really make all of this art and do the game design and coding all in a month?? Kudos! This feels like a complete indie game demo, ready to go and raise funds and/or gather a team! Very pleasant experience all around!

Developer

Woah, that is a piece of very nice and motivating feedback! Thank you! 

Submitted

This game is very well done. Graphics are nice, gameplay feels smooth and polished, SFX and music are consistent, balanced and fit the game well. I thought the stealth mechanic was a neat touch, feels a bit like a 2D MGS game.

Keep up the great work!

Developer

Thank you very much! I am really happy you enjoyed the game :).

Submitted

What a well polished game! Looks great, sounds great, and plays great. Nicely done!

Developer

Thank you so much :)

Submitted

Congratulations to all the team! What a quality, everything is there, the very clean DA, a good feeling on the sounds, efficient feedbacks, an increasing difficulty, loot mechanics that complete the gameplay and that invite to explore. Congratulations again!

Developer(+1)

Thank you so much <3. I am very happy you enjoyed the game :)

Submitted

Ah.... I found a bug. I can't go anymore. BTW, this game is good. There are many secrets that I haven't been able to find.

Developer(+1)

Oh, this is very valid point! I didn't think about that place. Thanks for spotting it out. If you reload the page and use "continue" you will be able to start from the moment you entered this zone. I will fix this soon!

Developer

Hey, just wanted to let you know that this zone has been fixed :)