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Lotus Mechanicide's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Metroidvania | #21 | 3.000 | 3.000 |
Enjoyment | #24 | 2.615 | 2.615 |
Sensory | #26 | 2.846 | 2.846 |
Overall | #26 | 2.785 | 2.785 |
Relevance to the theme picked | #27 | 3.000 | 3.000 |
Execution | #29 | 2.462 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Chosen
Powering Down. The plot of the game deals with destroying machines, and at the end, our hero saves the day by powering down a giant laser
Engine
gamemaker studio 2
Team/Developer
Jasper Cunningham, programmer, designer, artist, Aidan Cunningham, composer
External assets
all sound effects (not music) from freesound
Reference info
jasperdylancunningham@gmail.com
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Comments
I tried the game, but I don't understand what am I supposed to do, the door to red pagoda doesn't open and I can't cross the water and that's it :c
This was a cool little game with a great thematic setting, but I often found it pretty difficult to control. The minimalist pixel art style, surprising futuristic neo-Japan setting, and well themed abilities all tied the game together really well. I had a real frustrating time with the grapple hook. At first I thought it was just inconsistently buggy, but then I realized that you cannot press a horizontal movement key before pressing jump if you want to do a double jump. This was really difficult to do, and a bit counterintuitive. I would recommend iterating on these controls and timing to make the grapple jump feel more natural. I would also recommend adding more player feedback to combat, including enemy knockback on hit, and both auditory and visual feedback on the player taking damage. I feel that if you focus on polishing these two main pieces, you will greatly improve the feel of the game. Good work!
This was pretty fun, altought it do still need some tweaks honestly.
I love the idea of the grapple mechanic, but in execution it felt really weird. In fact, from the games I played on this jam this was the hardest to get used to controls so far (And in the end I actually didn't really, and by consequence I didn't explore everything I could sadly). I believe this might be due to my little vendetta against "spacebar to jump in a 2D game" thought, if you used a key like, "H" I would probably have had a better time. I'm usually a quick adapter tho, it's really rare for spacebar to bother me that much, but that was one of the cases unfortunatelly.
But hey, that aside, grappling around was still super fun tho, even if a little janky. Altought I have to say that most of the time I felt like I didn't had real control on wheter it would actually pull me or not, it kinda just did it when it felt like it.
I also couldn't quite figure out what the hat did, whenever I tried using it it just stopped all my horizontal momentum, so I legit couldn't even jump on water with it. Believe me, I really tried, but in the end I just jumped over the lake by abusing the grapple jump a little bit. I also tried to stomp an enemy with it, but honestly, I didn't actually expect it to work, so I wasn't dissapointed when it didn't anyway x)
The upgrade still looks really funny tho, so even if it ended up kinda useless for me I still love it by just existing, it's simply genius.
Combat fells very basic, but it gets the job done. Some complaints tho, There's legit no feedback for when the player takes damage at all, so it feels very awkward (I mean, there is a sound effect, but it's really not enought to get the point across). There was also one single time that I died in a way that I could clearly see the hitbox sizes, and they seem to be the exact same as their sprites, wich can feel bad sometimes, so next time I recommend you to make them way smaller.
The artstyle is pretty simple, but it's also very charming, and the music is great too, I love the funky theme from the interiors. I also just LOVE the elders man, they're the most charismatic NPCs I've ever seen on a game jam and I will protect them with every fiber of my existance. For real, the fact that the elderly elder is just an elder with 2 hats, fuggin gorgeous, I love him. I also spent almost all my Lotuses with the item that tastes good, and I have absolutely no regrets xD
I guess that's it, I recorded my run so if you wanna see it, then just ask, altought I already warn that most of it is me struggling to use the grapple properly lol
Nice, the art style works well and I enjoyed the theming.
Some thoughts:
- I think some of the sfx could be a little more stylised to match with the graphics of the game. The jump sound in particular feels a little out of place compared to the item pickup.
- The hook is an interesting mechanic, but feels a little clunky here. I think it mostly became a wall jump for me. Could be that since I'm playing on a keyboard it's just a little awkward. But I'm also not the greatest at 2D platformers, so I'm sure some people would have an easier time with it.
Great job!
This was neat! I like how you themed each area, and really enjoyed the funky groove in the red area.
The wall grapple was a little difficult to wield, but workable. I had a hard time understanding how to use the hat ability though. I see in some of your replies that there was a bug/mismatch so I may have been hitting that as well.
I had a lot of fun playing though! Great idea with the movement and designing the level around grappling around, it was very fun to try and navigate through
It would've been a lot easier to read dialogues if the font was bolder and on top of some semi-transparent text bubble. The soundtrack feels too high-pitched for me, and because of that it is hard to concentrate on a gameplay. Otherwise than that I like the idea for the game you had in mind
The grapple would feel a lot nicer if it only disconnected when you jumped or released the button. Having it disconnect when you reeled it in all the way in particular was annoying and meant I rarely intentionally used that mechanic, so the grapple mostly ended up feeling like a janky wall jump instead of an actual grapple.
Save points not restoring your health is weird and the one in the red pagoda is really poorly placed, having an enemy right next to it. The pits in the underground area are obnoxiously hard to get out if you fall in too early, and since the one on the right has no way to take damage I thought I was softlocked the first time I fell in it.
Still a decent game all around. The hat upgrade was really clever.
Yes, all very valid criticisms. I did mean to move that platform in the underground because I noticed that as well, but I guess I forgot - sorry. Thanks for playing!
I had similar issues as the others before. With the updated version, it's a very good time. The writing is fun, and the abilities themselves have charm (the hat is a fun thing to see used). The grapple mechanic is satisfying when you get the hang of it, but it does feel unwieldy in certain situations, and difficult to tell if the way to solve a particular platforming challenge is intended. Might be able to get around some of that by increasing the time that a grapple is able to be held after being hooked, seemed easier to use grapples to get extra jumps as opposed to the grappling action itself.
Overall, the central mechanic is enjoyable, and the writing is entertaining for the length of the game.
I'm having the same issue with the grappling as Noah. After a few attempts, I clip into the walls and there's no way of getting out. Just have to restart.
Hi, so it turns out there was a number of bugs due to the difference between the web build and the windows build I was developing on, but I just uploaded a bugfix and everything should run smoothly now - sorry about that!
I really like how the game started out, and the atmosphere / ability to skip conversations is cool. I just, unfortunately, couldn't get past the first challenge and somehow kept getting stuck in the wall and had to restart to try again
Hi, so it turns out there was a number of bugs due to the difference between the web build and the windows build I was developing on, but I just uploaded a bugfix and everything should run smoothly now - sorry about that!
additionally, I would suggest speaking to all the elders, as almost all of them provide useful information for progression, and might help you get over that wall :)