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Xike's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Metroidvania | #23 | 3.250 | 3.250 |
Enjoyment | #44 | 2.750 | 2.750 |
Overall | #48 | 2.688 | 2.688 |
Execution | #50 | 2.375 | 2.375 |
Sensory | #50 | 2.375 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
nixelone & lephc
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Comments
The character's movement and animations are really great. It feels so smooth. I will also suggest a higher reach for jump and double jumps. Besides that, the fall is felt too fast.
Overall, good work!
Thanks for the suggestions! I am still not sure how the character should moves and how it feels. I think I will play around with the numbers to get the best feeling in movement.
The characters has a lot of... character!
And I like the mechanic when the player carries a flame and gets an ability and then loses it to unlock something.
The jumping felt short because I couldn't jump over enemies and spikes.
Here's a video of my attempt at timestamp: 34:14
Thank you for trying out the game. It is my intention to make it a little hard for the player at the beginning, but once you unlock the skills it will be much easier.
Captivating animations and effects! The character's explosive demise was a particularly memorable touch. With a bit more refinement, this could be exceptional. Keep it up!
Thank you! Glad that you like the visual look of the game.
The game looks simple and I liked the setting, but the physics of the character is not very convenient
Thanks for leaving a comment. I am still trying to figure out the best numbers for character's movement. Can you be more specific about it?
The game looks simple and I liked the setting, but the physics of the character is not very convenient
I liked the general vibe. Nice setting. Could use some extra mechanics but regardless. Well made^^
Thanks for the compliment. If you have any suggestion for some new mechanics, you can let me know and I will try putting it in the game.
The characther movement feels great once you unlock the run wish I had to do more platforming as the interaction with enviroment were really cool. Good boss too at the end!
Thanks for the comment. You're right. Level design is not our strength. I was worried that it may be confused to some people of how to beat the boss but seem like everything is alright.
Took some time to get used to the jump, but other than that the game works fine. The art, especially the character is 🔥
Thanks! Appreciate the comment. The character is actually the first one to exist, even before the idea of the game and the codes, so I am glad you like it.