I love the pixel art, the music, & the whole aesthetic. Beautifully done. Great job!
Play game
KOTOMASHO: I Can't Believe This NEET Guy Turned Into a Magical Girl!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #11 | 4.171 | 4.171 |
Overall | #18 | 3.640 | 3.640 |
Enjoyment | #21 | 3.537 | 3.537 |
Concept | #27 | 3.610 | 3.610 |
Use of the Limitation | #52 | 3.244 | 3.244 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1 Member | WalGallen | https://twitter.com/WalGallen
Software used
Unity, Beepbox, Asepite, Audacity
Use of the limitation
The dungeon is procedurally generated
Cookies eaten
2
Comments
It's giving me massive classic Legend of Zelda vibes and I love it
It's insane how you build this in 72 hours. Love the art style and the zelda style dungeon
can't believe you made this in 3 days, there's so much detail here. Feels like a full world that extends off the screen and felt quite polished to me, aesthetically. The bugs weren't a huge issue for me.
can't believe you made this in 3 days, there's so much detail here. Feels like a full world that extends off the screen and felt quite polished to me, aesthetically. The bugs weren't a huge issue for me.
definitely ran into a lot of bugs forcing me to restart but the game itself was very nice. I liked the music a lot too!
here goes nothing
-I get stuck when going left at the very beginning and down right before the text telling you to go back
-I got an error the first time I played through during that transition from the street to the house. That was probably just my end but idk. worked the second try
-I managed to get stuck in a black void when I died in the dungeon. I was at the very bottom of the screen and couldn't progress through a door. Don't know if that is useful, I cant replicate it so yeah.
-Oh yeah also couldn't go back through a door even though I came through there. Dunno if that was intentional or not
so yeah hope this was helpful :D
I shot A LOT of nightmares. My magical girl was putting in work. Cohesive art style, simple mechanics, decent pace. I definitely got lost in the temple, but I had a fun time shooting my way through it haha.
Wow, this was a really great game! Not only was there a story with cut scenes, but also dialogue, world-building, I mean, that's really fantastic. It goes from open grass Pokemon fighting to close range Zelda fighting, and that was a fun contrast, as well as the boss at the end. I was genuinely intrigued to keep playing the game and see how the story progressed. Great job!
I liked the cute color palette and pixel art. Leveling up and unlocking attacks was a great experience.
Nice palette, and wow you got tons of work done for this entry! I enjoyed the zelda-like dungeon a lot, there is even a boss, multiple weapons, etc. Not to mention the story. Pretty good overall!
There was a few technical issues ( the screen not fit to the screen and the x and z button being switch). But very impressive the amount of work being done in three days by one person 👏
i like the Zelda game boy inspiration.
This was fun! You might want to make the character able to just look in certain directions without having to move that way since I kept running into enemies I was fighting. Also I think the z and x buttons are switched (either that or I don't understand it haha) Cool art and music though and I love the name
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