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What tools are you using to make your game?

A topic by Bibbers created Jun 23, 2022 Views: 503 Replies: 17
Viewing posts 1 to 18

Hey.

Just curious about the tools you guys are using to make the jam game.

For me I'll be using Unity, Aseprite and Notion while getting music and SFX from free online sources.

What about you?

We’re using PICO-8, Milanote, and Zoom.

Submitted

me using Aesprite, GDevelop, sfx

(+1)

I am using Unity for the first time making a complete game.

my first time so gdevelop and asperite. Not sure on sound. 

Submitted (1 edit)

i'm using Notepad (coding), Milanote (concepting), Beepbox (my friend is [he makes the music]) and my brain (ideas). Oh and SFXR for sounds.

Submitted (1 edit)

I'm using the Godot engine for developing and GIMP for art (I mostly use free art from itch.io tho)

Godot for engine, aseprite for art and bfxr for sound.

i use godot engine, aseprite, and for sound, my mouth and audacity

Submitted
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clickteam fusion 2.5 for engine, Photoshop for art and Google for music. This is my first jam 2 game I ever made in my entire life and I'm nervous

Submitted

I only used Unreal Engine. Photoshop made my thumbnail and such.

Submitted

Gamemaker Studio 2. Assets made with Adobe Fresco. SFX from Artlist.io.

Hello Guys. If anyone needs help with music or sound design let me. I'm willing to help.

Submitted

Aseprite, Unity, Beepbox.co, and SFXR

Submitted (1 edit)

Scratch for the main game and Beepbox for the Soundtrack

Submitted

I used Ren'py and Paint Tool SAI

Submitted

I use Reaper for sound fx and composing!

Submitted

Plain JavaScript with Phaser3, vscode, Piskel, SFXR, ffmpeg