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A jam submission

Little Hunter of HorrorsView game page

Submitted by Retro-Bit Bandit — 4 hours, 4 minutes before the deadline
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Little Hunter of Horrors's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#94.1584.158
Presentation#174.0534.053
Overall#223.6973.697
Enjoyment#403.4213.421
Use of the Limitation#643.1583.158

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
I am the sole developer, except for some sound effects that were provided by my good pal Leon <3

Software used
GDevelop and Krita

Use of the limitation
You use a shotgun to capture ghosts and then shoot them at a dangerous entity

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Comments

Submitted(+1)

Love the aesthetic of it and the concept itself!! Very good job!

I found a bug, if you press multiple times the Space bar, the audio doesn't stop. I let you know so you can fix it! :)

Developer(+1)

Thank you so much!

Yeah I forgot to preload some of the sound effects which causes some weird behaviors in the HTML build from time to time 😅

Submitted(+1)

I smirked at the name of the institution, really silly but fitting!

The soundtrack is a bit repetitive but worked wonders for the tension built. I was just curious, sometimes there would be some wailing/haunting sounds, was that random or there was some relation with the creature approaching?

Visually it felt very cohese. The creature was damn creepy with that bizarre smile, well done!

I really liked your take on the vacuuming souls mechanic, it really made the ghosts feel like they were being sucked in.

Were the ghosts spawning only after other ghosts were vacuumed? I spent a long time running through the upper part of the map for nothing, then found some ghosts at the bottom. Once I got a ghost, another appeared nearby. Also, did the creature disappear sometimes? 'Cause when it got close I ran from it but as I got ammo I made my path back and it just wasn't there. Perhaps it could have been stuck at some collider?

Also, regarding colliders, going through corridors worked very well. I just had one time that a ghost seemed to go through the creature, I shot it from the torso up, but it just passed through. It was the only occasion though!

The tutorial went alright for the most part, I just wish the letters would appear faster. Or perhaps you could implement a way to skip the text appearing, as in, press space to make this whole section of the dialog appear. I liked the dialog but it just felt too slow.

All in all, great atmospheric shooter you got there!

Developer (2 edits)

First of all  thank you for the very detailed explanation of your experience, that is extremely useful for future design choices :D

To answer your questions:

The sounds are mostly to mess with the player ;-)

Every time you pick up a ghost another one spawns, but the position of the ghosts are random.

The creature never disappears, but when it is not inside the players field of view it will be fed information about your whereabouts randomly, so everytime you lose track of it, it finds a new route to surprise you.


And I will definitely take the rest of your feedback into consideration!

Submitted(+1)

I love the black-and-white atmosphere of the game, really adds some depth. The art as well Is also pretty unique so I rate this game a 10/10

Submitted(+1)

I really liked the horror atmosphere! I appreciated the story and interactions with your boss - or should I say former employer ;)

Submitted(+1)

The opening cut scene was super cute. It helped me get into the mind set of the character.  The use of the limitation was perfect and the art work was wonderful.

Submitted(+1)

I loved the art style, it has an interesting mechanic

Submitted(+1)

Wow! Vacuuming up ghosts is quite fun. But Boss was wrong, I couldn't handle it.  Should have stayed a cleaner.

Submitted(+1)

The unique art style is great but the sound design genuinely had me a a little spooked.

Submitted(+1)

Wow the way you present the game is brilliant, and very unique. For the theme and the limitation, I've NEVER expected that instead of shooting the ghost, you shoot...the ghost out. That's a brilliant way of using the theme and the limitation that I could not think of 🤣🤣🤣Really nice game!!! 

Submitted(+1)

I love the atmosphere and the graphics. The sounds are pixels too, I was scared when at times, it's rogolo

Submitted(+1)

Nice graphics , sounds effects, and concept its will be great if main enemy has health bar. Good job! c:

Submitted(+1)

Great concept, very creative. i also like the draw art style creepy but cute, great work!

Submitted(+1)

Fun! Would like if you could toggle sprint instead.

Developer(+1)

I will most definitely consider that in future iterations!

Submitted(+1)

The hand drawn art is excellent and it's atmospheric but it quickly gets a little annoying hunting for ghosts and then trying to hunt down Nosferatu to shoot him. His health felt way too high too IMO.

Developer (1 edit)

I am primarily not an artist so thank you very much for those kind words! And thanks for the feedback! Yeah the entity is randomly fed information about your whereabouts if you are not in a direct line of sight, so if you are unlucky he won't find you for some time which can feel quite uneventful and the ghosts spawn randomly so the pacing can vary from run to run.

Submitted(+1)

Your art is excellent, keep at it! Your style is really unique and charming.