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A jam submission

Ghost RevengeView game page

Submitted by GHMR — 14 minutes, 38 seconds before the deadline
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Ghost Revenge's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#44.1544.154
Overall#54.0194.019
Concept#134.0774.077
Enjoyment#173.8463.846
Presentation#204.0004.000

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Ghary H.

Software used
Godot

Use of the limitation
shotgun to boost you

Cookies eaten
3

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted

Fun game! I dig the music :) 

Submitted

I didn't have to many issues till the one area where you had the red spike things on the roof and floor I kept pressing down instead of up to shot my self up to the ledge took me a few tries. but so many poor innocent people died before you finally beat the last boss and got to finally get your target.

Well done game it was hard at times but I kept coming back for more punishment

Submitted

A 10/10! I would add some QOL things like pointing up while on the ground (Had a moment when if just "jumped" and pointed the shotgun up I would "jump"), besides that a really cool experience, good difficulty and a nice experience overall <3

Submitted

Loved the graphics and it controls well. One of the more charming games of this genre I've played this jam.

Submitted

Great game. The game is very fun and charming!

Submitted (1 edit) (+1)

Awesome game all around imo. I'm impressed by how long it was given the dev time, the red zone was really fun to navigate and the first ghost boss was really fun, though the second was pretty cheese-able. If you expanded this game past the jam I would love to play more.

Developer(+1)

Thanks for your comment, I focused a lot on the player's movement, because of the day limit the second boss is very similar to the first one, I liked the result of the game, so I plan to continue it when the jam is over.

Submitted

I liked the art style and music

Regarding the gameplay, the control scheme works well for platforming purposes, but for the combat it was confusing, because aiming at enemies is at least annoying.

Submitted

Fun game. The controls are a bit annoying having to look away from what you are shooting at, but I see why you did it that way. I couldn't beat the boss though.

Submitted

I like this, I like It a lot! Good use of the Shotgun Limitation

Submitted

I'm a huge fan of this one! I got a big smile every time I got to the end of a level, "oops" never got old. My one itty bitty criticism would be that it didn't feel very well explained that I could aim up and down at angles and stuff, but once I figured that out it all felt pretty good to play. Great work on this one!

Submitted

Really good concept, the art is neat too. To be really nitpicking I would have pumped up all the speeds a bit, movement/jump/gravity. But lovely game indeed

Submitted

Highly rated presentation. Great score and art style. This game was great. The only thing holding it back was having the controls inverted.  Once you grasp the inverted controls you are mostly able to get through each level okay but those bosses were tough, especially the last one. If those controls were more approachable for everyone I could see this being top 5 EZ. Great Job!

Submitted

this is probably my favorite game from the jam

there does seem to be a bug that doesn't let you shoot [down right] though 

Submitted

This is fantastic!

Creative use of the mechanic and some really tight controls. Would have been nice to have some check points, but it wasn't a big issue once I figured out how the aiming worked in the air. The graphics are nice and appealing. Great work!

Submitted

Thoroughly enjoyed playing it, great game

Submitted

I really like the concept, good work

Submitted

nice game

Submitted(+1)

Great game, controls felt smooth and enjoyed the use of the shotgun mechanic.

Submitted(+1)

The game was interesting, gave a "deepest sword vibe", but I felt like it was too difficult but other than that it was really cool

Submitted (3 edits) (+1)

I thoroughly enjoyed my time with this game and to be honest it is probably one of the best "Use shoot to move" mechanics I have experience for a while. Actually I have little to no critique about this in terms of actually being a game, but for a "game jam" game it is brutally hard. I really tried to beat it. I made it to the second boss until I decided I couldn't spend more time on it and had to move on to other games in the jam. But I will probably return to this at a later date

Viewing comments 21 to 2 of 21 · Next page · Last page