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Moon Rat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #10 | 4.273 | 4.273 |
Enjoyment | #12 | 3.909 | 3.909 |
Overall | #13 | 3.852 | 3.852 |
Concept | #17 | 3.955 | 3.955 |
Use of the Limitation | #47 | 3.273 | 3.273 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Dewott2501
Software used
Unity
Use of the limitation
The main power last 10 seconds
Cookies eaten
two... or four, I mean those were the ones with cream.
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Comments
Its a very good game, i see your devvlog of this game, but, although, the fact that the time bug is there, the game is very good
The arstyle is really nice and the music really adds to it.
That's my kind of jam, lol.
Also props to the implementation of the mechanics, really creative.
I would die for this rat. And boy did I die. Fun idea!
Wow, this was overall just great, the derpy artstyle is good to look at, the controls were done really well, the limitation was well used. And it was most importantly really fun. 5/5
I like the way you interpret the limit, this is quite unusual, i didn't saw any bugs and the art style is splendid as well, great job! the game feels really cheeasy)
Mmmmmm chees
I love the deranged look in the mouse sprite's eyes!
The controls were surprisingly tight and reactive, so the platforming felt very fair and nice to play. Splitting the 10 seconds into 4 bites was an interesting take , though it perhaps sort of sidestepped the limitation a bit.
I liked that restarting is very quick, which makes mistakes feel less punishing. Also, the enemies that steal cheese is an interesting mechanic. However, it does create situations where you can't actually beat the level anymore -- which means either the enemy has essentially the same effect as killing you, or worse, you don't know whether you can still beat the level, and have to maybe fruitlessly continue to find out. I can't really think of a good way to solve this though.
Anyway, an endearing platformer, I thought.
Cute!
Simple, fun, and cute game. The cheese mechanic functioned well for me, I like to challenge myself to see how much cheese can I bring back home instead of just eating all of the cheese. The sound and visuals and control are all pretty good!
Love the artstyle, super creative concept too!
This is so cute!! The end screen is my favorite part. I'm sorry I don't have much to offer in the way of feedback that is actually useful or constructive, I just love this little guy. What a little man! In a post-jam version, it could be interesting to make taking multiple bites of cheese in quick succession grant a higher jump for breaching bigger obstacles. But anyway, what a cool little guy. Fun game!!
I loved it, the presentation had so much character
I like the game, the levels are quite fun and so is the cheese mechanic. The controls could be better though and I don't understand how you implemented the limitation
you can only use the cheese mechanic for 10 seconds in each level, maybe longer levels would make the 10 seconds more important, thanks for the comment n feedback
I was hooked until the end, very funny.
p.s. I love cheese.
This is one of the most fun games I've played this jam, I wish more of the submissions had cheese. Actually I wish I had cheese right now. You did great with the platforming on this one though it can be a bit difficult and take quite a few tries on some levels. Challenging but still fun and the art and concept are great.