very boated, cool waterz
rodasFodas
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I really like how the game looks, the dragons are super cute! The idea of having a knight for every dragon spawn was a cool way to balance the game out, tho I don't like the fact that they are respawnable, I sometimes just gave up and let the RNGesus do the job. You also tried to fix a problem I find in some idle games which is punishing the playable for spamming lower units with the increasing price. ALSO, that music sounds super chill with the game, good stuff!
Thank you for the comment! The game initially was supposed to be harder, but we found that to be a bit frustrating for a first playthrough, so we eased it out a bunch. We also found balancing the stats between encounters to be a bit more difficult than expected, so we rushed it a bit to meet the deadline haha. We tried to make "defend" more relevant by giving it a chance to stun an enemy that attacked the player, but I suppose that could be more relevant in the "double or nothing" run of the game.
Thank you for the comment! Godot has been my main game engine for a while now, I think it's a more beginner-friendly engine to start with, and for 2D it is a really solid choice( can't talk about 3D cuz I didn't explore it a lot in it). I remember trying to make a 3D platformer on Unity but the engine's logic didn't quite click with me. I can yet tell that learning a bit of unity made it easier to go to Godot, both engines share a lot of concepts!
DUDE this looks fricking good. The idea was also pretty interesting, fits the theme well. Only suggestion i could give is maybe make the loot hitboxes slightly bigger, i felt it to be a bit too difficult sometimes to select a item to throw, tho maybe that was the whole point. Anyways, great job, real good!
You nailed the atmosphere, and using the dragon's menacing presence in this way was pretty unique, first time seeing a dragon horror game. The sound effects elevate the feel of the game by a whole lot, and I loved the sorta psychological spaces with the tends(the long corridors make anyone feel uneasy). Only thing I'd probably improve upon is player direction, I got lost on my first playthrough.
This was wonderfull! Reminded me a lot of Beyond good and evil for some reason. The Models look nice, really dig the wings animation of the bee airplane, and some of the shots are really well accomplished(especially the one with the grandma and the moon it looks super nice!). The drawings were also super charming, the writting was good, and song complemented well the atmosphere!
Suggestions i could give is maybe turn up the velocity of the ascend/descend mechanic and perhaps still requiring collecting 10 of each food, but spawn more than that in the map, i sometimes found it hard to find all 10.