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rodasFodas

115
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6
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A member registered Jul 09, 2020 · View creator page →

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The visuals are nice, controls are tight, masterpiece here my guy!

Really well made, the sprites of the food not appearing fully at the beginning is a nice way to keep the player on their toes! Good stuff

I really like how the game looks, the dragons are super cute! The idea of having a knight for every dragon spawn was a cool way to balance the game out, tho I don't like the fact that they are respawnable, I sometimes just gave up and let the RNGesus do the job. You also tried to fix a problem I find in some idle games which is punishing the playable for spamming lower units with the increasing price. ALSO, that music sounds super chill with the game, good stuff!

Thank you for the comment! The game initially was supposed to be harder, but we found that to be a bit frustrating for a first playthrough, so we eased it out a bunch. We also found balancing the stats between encounters to be a bit more difficult than expected, so we rushed it a bit to meet the deadline haha. We tried to make "defend" more relevant by giving it a chance to stun an enemy that attacked the player, but I suppose that could be more relevant in the "double or nothing" run of the game. 

Thank you for the comment! Godot has been my main game engine for a while now, I think it's a more beginner-friendly engine to start with, and for 2D it is a really solid choice( can't talk about 3D cuz I didn't explore it a lot in it). I remember trying to make a 3D platformer on Unity but the engine's logic didn't quite click with me. I can yet tell that learning a bit of unity made it easier to go to Godot, both engines share a lot of concepts!

Reminded me of burrito bison! It is a cool concept, but the villager spawn/force applied to the dragon is way too high, I thought for a second the game wouldn't end

Controls are smooth, sound effects were funny, think it could use some enemies, but overall it fun!

It was good, shame there is no score meter

Solid Shoot'em up, the enemy waves get a bit overwhelming by the end, but the movement and shooting overall feels nice

It was fun, liked how you implemented the greed limitation into it. I think the greed bar move a bit too fast and the gambling shrines take a bit to long to give a reward, but other than that solid, liked the statue shrine at the bottom!

This was fun, really dig how this one looks

Banger game, banger music, banger dragon

DUDE this looks fricking good. The idea was also pretty interesting, fits the theme well. Only suggestion i could give is maybe make the loot hitboxes slightly bigger, i felt it to be a bit too difficult sometimes to select a item to throw, tho maybe that was the whole point. Anyways, great job, real good!

You nailed the atmosphere, and using the dragon's menacing presence in this way was pretty unique, first time seeing a dragon horror game. The sound effects elevate the feel of the game by a whole lot, and I loved the sorta psychological spaces with the tends(the long corridors make anyone feel uneasy). Only thing I'd probably improve upon is player direction, I got lost on my first playthrough.

OHH alrighty, i like it!

Presentation wise it looks pretty good, but the camara feels a bit wanky, aiming up or down feels a bit weird

CONSUME THE CORN

The idea of having a mountain of gold occupate more space of the screen is creative! But no dragons, just stupid wyvern, gotta give it a 0

It was cool, solid endless runner, only thing i'd change is the invisible wall on the middle of the screen, feels a bit awkward being there. Flying enemies would also be a cool addition!

The art is amazing, it is sad that it crashes every time I want to be greedy tho aaa also pls add fullscreen to webpage, it would play better that way!

Visuals are good, but goddamn it hard

It was cool, the idea of hatching different dragons with the eggs was nice, just wasn't really sure what was the condition to lose

https://rodasfodas.itch.io/triad-of-greed

Nice pixelart! The mechanic also seems interesting, sad my line was glitchy for some reason, wasn't able to connect the dots most of the times :(

Fun Game, i like how the astronaut does the spin when he hits an asteroid sometimes

Pixel Art was nice and the controls were tight! Good Work!

I love the audio you used for the angry mob! Super clever how you made the wolf invert controls to attack the villagers unintentionally

Super fun! Character was cute, music was catchy, and the game mechanics seemed simple at first, but it actually required some thinking to get to the 100 000 at the end. Great job! 

I liked the little puzzle you guys made here! Made me actually grab a pen and pencil and start making all sorts of connections with the texts, pretty fun! 

This was wonderfull! Reminded me a lot of Beyond good and evil for some reason. The Models look nice, really dig the wings animation of the bee airplane, and some of the shots are really well accomplished(especially the one with the grandma and the moon it looks super nice!). The drawings were also super charming, the writting was good, and song complemented well the atmosphere!

Suggestions i could give is maybe turn up the velocity of the ascend/descend mechanic and perhaps still requiring collecting 10 of each food, but spawn more than that in the map, i sometimes found it hard to find all 10.

I love how the flame trail left by the laser looks! Good job!

Yooo Oxygen tank gang! I can totally see the resemblence, great minds think alike. Could use some tweaks with the jump force and the camera(maybe centering the player in the middle of the screen could do the trick), but overall, pretty good! 

I love it so much, it's amazing

pretty enjoyable

The menu looks slick! The concept was also super intriguing, it's a shame my bar kept bugging. 

Real Fun! It was a bit confusing to grasp the mechanics of the game at the beginning, but once you got the hang of it, it was alright. Solid Tower defense game!

Needs a little polish on the air controls, it was hard to land on platforms sometimes. Liked the idea of the low gravity and the energy was preety fun!

Pretty cool concept, i think the jetpack could use a bit more of upward force, but the shotting and highscore system with the random levels are quite cool!