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Island Walkers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #62 | 3.108 | 3.714 |
Concept | #89 | 2.271 | 2.714 |
Overall | #94 | 2.002 | 2.393 |
Enjoyment | #110 | 1.195 | 1.429 |
Presentation | #111 | 1.434 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Myself only: Maax
Software used
Unity, LibreSprite
Use of the limitation
The game consists if two layers. The Walker(Mech) fighting layer is on a isometric grid. The Citybuilder layer that is accessed over each Walker is also on a tile grid
Cookies eaten
Zero, but plenty of Gummibaers were eaten
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Comments
In genereal I totally like the concept. Combining strategy with city building that way is an interesting idea. Sadfully its hard to understand the strategy side of the game because it seems that there is happening a lot in the background which is not communicated to the player and everything happens in the same moment. So I really dont know whats going on.
I can only agree with you. In hind sight I should have just added a picture which atleast explains something. But I was so tired after working through tje night :(. Thank you for your feedback
Cool concept! I liked the variety of mechanics in the game :)
Great job!
I couldn't figure out how to play and realized from the screenshots that I didn't have enough interface. if canvas is used for the UI, then maybe I know how to fix a different image at a different resolution. in "Canvas" there is a "Canvas Scaler", it has "UI Scale Mode", it needs to be switched to "Scale With Screen Size" and change the "Reference Resolution" to the resolution at which the UI was configured
I tried out your suggestion, but I didn't improve it. Likely its because I didn't anchor my elements in the UI. Something I will have to get used in the next Jam. Thank you for your suggestion nevertheless :D
Another interesting concept, though I didn't really get the hang of how to play it. Would also have liked som sound and maybe some more info on what to do (preferably some kind of guide or help when playing - know that's a bit overkill for a game jam, but when You do a commercial version of it!).
Thanks for playing. Yeah it has a lot of underlying concepts which are never really explained. A tutorial is a requierment, but I just didnt had the time. Though hopefully I learned the lesson that I should do less complex stuff
Interesting game, it's missing sounds though and it can be quite complex to understand how to play! Overall the graphics are very pretty though, and it's a cool game. Good job!
Thank you for trying my game. You are right that its quiet complex to understand. I should have simplefied some parts of it or explained more in the description. Some audio sounds were there but they got lost in a last minute bug fix :(