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Guardian Rails's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #8 | 3.250 | 3.250 |
Presentation | #8 | 3.667 | 3.667 |
Overall | #16 | 3.333 | 3.333 |
Concept | #19 | 3.250 | 3.250 |
Use of the Limitation | #30 | 3.167 | 3.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Breckheck
Software used
Godot Audacity Soundtrap Aseprite
Use of the limitation
you are immobile outside of your own constructed rail system
Cookies eaten
lots of sweets. No cookies though
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Comments
Very fun ! Didn't make it very far, though I wanted to keep playing, for some reason the game kept freezing ? Also if the sprites were supposed to do damage to anything, it didn't really happen for me ? I'm kinda confused what happened. But otherwise I REALLY like the concept ! I hope I can play it a bit more in the future !
The use of the limitation is kind of a stretch, but I'll let it slide (no pun intended).
The gameplay felt very smooth. I liked how I could speed up and take the corners at full speed without slowing down. And if I had enough resources, I could hold right click to keep building and going through the new path, so satisfying. Then I tried using an autoclicker for shooting, and as there is no cooldown, I could shoot like 30 bullets per second, which was awesome.
On the down side, I think the bullet spread was too much. I had to get pretty close to the slimes to hit them. It would not be a problem if I was able to improve the accuracy later in the game.
This is more personal, but I don't like stretched pixel art. It's a shame because the sprites look good and consistent, but the stretched sprites for the core and some UI elements make it look a bit unpolished to me.
Also, the game froze when I tried to connect the core to the other bases, so I had to play avoiding that.
Overall, I liked it a lot. I wish I could expand the base more and maybe have some new buildings unlocked.
Thanks for the feedback. Lots of good pointers here. Yeah, I wish I had more time to properly balance and debug the game. I'll have to adjust things like firerate, accuracy, difficulty and upgrades down the line. Sounds like you weren't able to access the upgrade buildings cuz of some bug I'll need to fix, but some of the upgrades increase the gun's accuracy.
I really like the idea of building outward to collect additional upgrades for a tower defense. Good idea and good game.
A nice idea with a pretty presentation. While I don't personally think it fits within the limitation, this is less obvious than others to the point that it could be just interpretation. I can't go into too much detail because the game got locked every time when i was about to reach the area toward the south-west of the core, I don't know if it is an issue with reaching far, time or the way I built, as i noticed most of the time it happened I was trying to build far from the player.
It is a great idea with a great representation.You did a nice game:D
One of my favourite tower defence games from this particular jam. The slimes were cute little visuals and I liked the arrows sign posting their invasion direction. The music was a nice touch. All in all, a great little game
This game's presentation is superb, there are a lot of things here that really add to making a seamless player experience. I just wish I could hold the left click button to keep shooting instead of constantly having to click. I had to stop playing because my fingers started to hurt from all the clicking, also the music stopped after a certain while. But those minor issues aside this was excellent!
Glad you liked it! You can actually hold left click to continuously shoot (although it starts out on the slower side). I think you may have discovered the quicker 'trigger finger' you can do with manual clicks. I'll fix the music in a quick patch. Thanks for the feedback!
Just played your game and it’s a fantastic ride! Would be awesome to hear what you think of my game. Your insights would be super valuable. Keep up the great work!