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Torch Trail's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #34 | 2.200 | 2.200 |
Presentation | #34 | 2.500 | 2.500 |
Overall | #43 | 2.038 | 2.038 |
Concept | #46 | 2.100 | 2.100 |
Use of the Limitation | #54 | 1.350 | 1.350 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
mfx_dev
Software used
unity
Use of the limitation
good
Cookies eaten
hahahaha
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Comments
The visuals are nice, and I like the animation. The concept is fine, I didn't notice the light going off, so I guess I just went too quickly for that.
The game doesn't fit the limitation at all, which is important in my estimation. And aside from that, the feel of the movement, which is the most important part for a platformer, is not good. It feels too floaty and with little to no feedback, as well as bugy.
I would've put a lot more time into the movement, make it more impactful, with stronger gravity and a better jump. There's an amazing talk over at the GDC channel about using math for a better jump, and it lets you polish the jump by thinking of it in terms of height, distance and time instead of force and speed, while having gravity very present, that shift in perspective is valuable. Movement is one of the main points in a platformer game, and I personally would rather the game has a better feel but worse visuals than the other way around, though that is personal preference.
Other than that, I think more feedback would've been beneficial, like bouncing off enemies to give a better feel on the stomping. Overall, really good project, it shows a lot of potential.
I really loved the art style the overall concept. I'd hazard a guess you came up with the idea before the limitation was announced, it didn't really fit with your initial idea? Also I could stick to the platform walls when falling. Think a "is grounded" check would fix this.
Otherwise really fun platformer and kept me playing and retrying for a good while
Yes, you are right. I have been thinking about this idea for a long time, and I had the opportunity to develop this game in a weekly mini game jam. I really thank you for your comments and playing the game :)
Love the artstyle! Very charming, including the sound effects. I also do like the mechanic of the lighting turning off after a while (thus needing the torch). In terms of gameplay feel, I think it would be neat if the player bounced off of enemies, just to sell the idea that impact was made. Otherwise, nice work!
I liked your careful observation, thank you very much :)
I like the music and animation for the characters, those draculas look like they're living their best lives. As a platformer though you should strive to make the movement a lot tighter and less floaty. which will require you to mess with unity's materials and physics a bit to find the right balance and game feel
It is true and I agree with you. Thank you very much 🌹for trying the game and alerting me to these points. I would like to ask you, did you like the idea of the light that turns off after a while if it is not recharged?
Yea that's a fun mechanic
This game doesn't follow the limitation? Or maybe I got it wrong?
:D