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Light Casting's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #18 | 3.857 | 3.857 |
Enjoyment | #48 | 2.929 | 2.929 |
Overall | #66 | 2.821 | 2.821 |
Presentation | #80 | 2.714 | 2.714 |
Use of the Limitation | #106 | 1.786 | 1.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Huntedstorm
Software used
Unity
Use of the limitation
You fight in the dark, and represent the light.
Cookies eaten
200 grams of cookies. (2/3rd a pack of shortbread)
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Comments
Looks like the most minimalistic Magicka game ever.
Awesome magic system, was a good bit confused about the constant red particles, I couldn't exactly tell what was happening with those ;-;
Ah that was a bug that confused me a lot, the fireballs explode off screen but emit particles on the screens edge. Didn't get around to fixing it but I imagine its something simple and silly.
Ah that's how it always is :P
That was awesome! I totally overused fireball, wall, and the agility buff. Darn those red wizards. Was there an AoE effect in there that I’m missing? I might need to play again. Keeping those spells on screen somewhere would be neato for people like me who can’t remember anything.
This would totally benefit from some terrain. I liked the spell casting system a lot!
Thanks for the feedback! The fireball and agility buff are kind of intended to be the 'bread and butter' spells by nature of being red/red, green/green. There is a little circle of fire spell in there but I realized it's implementation is a little weak and the damage values are rather under tuned. I'm glad you had a little bit of fun with it.
Great concept! I did get a bit confused when the controls disappeared though.
Good job on the spell system! With only 3 colors you got so many different powers, that's awesome!
The spell system is actually really cool, but I thought that it was a little difficult to learn. Once I got the hang of it though, I was going crazy blasting through the red dudes.