Cool game, this is really fun! That last level is really tricky
Launching yourself at high speeds is very satisfying. I agree with the below comment, I do wish there was a way to retry without having to place all the magnets again
Cool game! I really like the art and the notebook doodle vibe. The music is also really good and fits well!
The mechanic for shooting the different enemy types with opposite charge is a great idea
The start of each wave is intense and a lot of fun, it does start to feel a little grindy once everything stops moving though. Maybe the enemies could have less hp and/or keep moving?
Nice work!
Great job! I didn't find myself using or understanding the light mechanic much, but the other differences between the two forms still made it a lot of fun.
I did find it a bit weird to be a 2d character in a top down 3d perspective, but the 3d world looked great
Ducking into the hallways and jumping gaps to avoid the enemies was good fun!
Cool game! I really like the concept and the visual when you switch gravity is awesome.
The slideyness of the movement was kind of frustrating
Maybe you should only be able to change gravity while on the ground? You can kinda fly and cheese the second level but honestly its pretty fun to do that too
I had fun, I wish there were more levels!
Nice game! I like the idea to use magnetic fields in an endless runner
It is a bit buggy, some of the UI elements like the timer didn't show up until I filled the meter, but then the game froze
It would be cool if the game got harder over time somehow, could be by speeding up or having more obstacles appear
First of all, I am extremely impressed that you built this in 3 days, with extra modes, achievements, etc. I can't imagine the amount of time/crunch that this took
The visual effect for the tilt is really cool but it does get a bit confusing on the extreme ends
I really enjoy this and it is tons of fun, but to be fair, I think a good portion of that is because tetris itself is a lot of fun. The twist adds a new dynamic to the game, and I think it makes it more hectic even faster when things start to go wrong which is very exciting and stressful
If tetris didn't exist, this would be the greatest jam game of all time
This is a really cool concept, maybe a little too ambitious for a 3 day jam
I want the game to go on longer, by the time I can get two missile turrets down theres no asteroids left!
I would love to play this again after a bit more time in the oven, I think theres just too much going on to get everything working perfectly and polished in 3 days
This is insanely cool, my favorite of the jam so far.
It's my favorite part of kerbal space program distilled into a much faster paced minigame
My only notes would be branding: I scrolled past this title card multiple times, it didn't really catch my eye and it looks like you aren't getting the amount of feedback/ratings this deserves
Really cool mechanics and a unique idea, great job.
Some of the levels are a bit frustrating, screen 5 especially
Adding shift to ignite would make the WASD controls a lot better
While the character is flying in an arc after an explosion you can't control them at all, which is a bit jarring seeing as you can instantly switch directions when in midair from your own jump. Some reduced midair direction control might make this feel better