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Mystic Fog Maze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #29 | 3.125 | 3.125 |
Concept | #30 | 3.375 | 3.375 |
Overall | #42 | 2.938 | 2.938 |
Enjoyment | #47 | 2.625 | 2.625 |
Presentation | #53 | 2.625 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
solo
Software used
pygame(library),paint.net,spotify,discord,google :D
Use of the limitation
The difficulty of the levels escalates
Cookies eaten
none
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Comments
I would have appreciated to not be limited in the movements, a lot of clicking xD.
Well done though
Thanks for playing and yea based on feedback it seems like I have to change the movement input. "CLICK CLICK CLICK"
I Liked it, most of the blind maze part!
Good to hear, making blind mazes was the best I could think of.
Pygame represent! lol
I'm addicted to pygame, I tried godot like a normal person and still went back to pygame
Quite the Submission.
I really wish WASD or arrow keys could move you instead, the clicking wasn't the nicest way to move all those tiles. It was kinda neat to discover the "you can drop bombs in the fog strat". Wasn't expecting a maze game really was convinced it would be more Puzzle heavy, haha. Good stuff!
Thanks for the feedback, I didn't had something in mind till the last moment and the tils being smalls didn't helped at all. I would probably update and add wasd instead.
The fog is just a layer on top of the maze, so you can still use explosives.I don't intend to change it,making a strat around it sounds cool to me.
Well after designing the first maze, I realized how easy is to visualize lines in your mind to solve the mazes. There is where 2d mazes faill, not having an extra axes to hide the dead ends and the whole identity of the map. So the only way to make the maze more harder is to increash the size which is questionable if it's enjoyable for the player. I solve the issue by adding fog, much harder for the brain to map the whole maze and there is a trial and error aspect that makes it intersting.
Hope you had a fun time.
I did have fun! :3
It's just maze with fogs but more complicated because I can only move so much and have to destroy the block every time. And the worst part: I have to press every single move I make. Making it WASD to move would be much nicer.
Thanks for the feedback, I didn't had something in mind till the last moment and the tils being smalls didn't helped at all. I would probably update and add wasd instead. Hope you had a fun time.
I love puzzle games and the concept is quite refreshing. I was a bit surprised that music suddenly appeared at level 4. x3
It was 4am and i was like hmmm that would be a good place for music to start playing. I was limited by time so i couldn't do much more but i hope you liked it.