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OrigamiJitzu's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #22 | 3.133 | 3.133 |
Concept | #28 | 3.267 | 3.267 |
Overall | #33 | 2.783 | 2.783 |
Presentation | #35 | 2.800 | 2.800 |
Use of the Limitation | #40 | 1.933 | 1.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
me :3
Software used
Godot
Use of the limitation
I hid lil' Easter eggs
Cookies eaten
2 hot chocolates
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Comments
I enjoyed the game although I never managed to get the easter egg. Turned on all 4 stones and nothing happened, actually my character froze in their place and got killed. lol was that the secret?
I made it to wave 26 before deciding to give up. I like the pixel art, especially the player's funny little dodge roll. The health/ammo bar also needs a way to display past just three, as I wasn't sure how much I had once I started getting more. It could also really use some sounds or music.
DAMN WAVE 26, bro I could only get to wave 11 D:
I found that kiting the enemies to the middle and circling around them allowed me to slowly lower their numbers while also allowing me to pick back up the paper with less risk.
This game is fun! I enjoy the controls and being able to roll and having to retrieve your paper.
I think there should be some animation to indicate when you get hurt other than just losing a piece of paper. I thought losing paper was a bug until I read that paper is also your health.
This is a fun game and I like the concept of your ammo also representing your hp! No ammo, one hit. It does get repetitive after some time though because it doesn't have much.
It's an interesting concept, and has a lot of potential for expanding on it!
Right now there's not much there but I'd like to see how you'll expand on the concept after the jam, probably with new enemies and weapons.
Nice pixel art!
Fun concept of shared health and ammo but just becomes tedious to take the horde out with one if you get hit lol got to wave 8 and just kited with one for like 3 minutes. Good work!
yeah I really see where you are coming from, given the time limit the game did end up a bit dull, I think if you use the roll properly to roll through enemies (wouldn't be surprised if you didnt figure it out, I didn't make it super clear) and reclaim your papers it gets alot funner, but its not your fault that it was tedious, thats just bad game design, but thanks for the feedback and for playing my game!
It's cute, but there should be more than the paperplanes, I can barely control it. Something like buildings towers or guards, y'know?
yeah I plan to expand a bit, but for the jam, well I started halfway through and goddamn my bro, I am so bad at game dev, I spend so freaking long on collisions that I didnt have time to add more weapons, powerups, a way to get back health or enemy variation. Thanks for playing btw
Got to wave 6! love seeing more people using Godot! The paper planes were a cute idea,
really nice game!
Nice game, I like the style and the main idea of making paper planes! Maybe it would be nice to add more enemies, like a fire guardian that guards the dropped paper.
Well done!