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Chasing Chimes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #26 | 3.122 | 3.250 |
Enjoyment | #36 | 2.882 | 3.000 |
Overall | #42 | 2.782 | 2.896 |
Concept | #42 | 2.882 | 3.000 |
Presentation | #62 | 2.242 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just Me
Software used
Unity, Gimp, Audacity, Medibang
Use of the limitation
"Everything is Alive" has been implemented by making all elements of the environment live “Mimuffs” that move!
Cookies eaten
Doritos, allways doritos :)
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Comments
I really like the idea, especially the visual indicator for the sound. My only problem, and this could just me being unlucky, is I kept running into scenarios where multiple objects moved at the same time as the noise, but there was no way for me to tell which one is the chimer.
It was very simple to understand and had a lot of fun with it. Made it to level 17 :) Congratulations for the game!
I really like the main idea - it was fun.
I can imagine this as a full game for relaxing )
Very fun concept !! Congratulations, it's a nice small game and i had fun playing it !
Keep going !
Didn’t expect a game with such a mechanic, so I was pleasantly suprised. Although very plain and the graphics aren’t stunning, they are fitting together well in a flash game kind of way. I enjoyed it a lot either way, you can really expand it into a full experience :)
A cute and fun puzzle game. I personally thought there could be more difference between the Chimers and Mimuffs, not just any sound.
Nice work!
Nice puzzle idead, music and sounds really cozy!
Cozy art style and sound design. Good concept!
The game is adapted to be played without listening! A red emitter will appear to indicate that there is a Chimer making noise!
Thanks for testing my game and leaving your feedback!