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ShenDev

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A member registered Feb 06, 2017 · View creator page →

Creator of

Recent community posts

We are humbled!! Thank you so so much for your words and for having fun with the game. Galán knocked it out of the park with the art and the comic!

Thank you for writing this comment. It really means a lot. Doing the game would have been worth it for this alone.

Thank you for enjoying it and playing until the end!!

Thank you so much, it means a lot!

Very creepy and charming! It's a shame that a hit is guaranteed no matter what from each monster, but really cool concept.

Very clean! It's so nice to play polished games with strong audio and visual feedback

Truly incredible. Made it to the last level and I was sad to see it end. Super fun and charming!

Really cool atmosphere. I enjoyed the map a lot, it reminded me of the Wind Waker and Phantom Hourglass maps, where you know is something there but not exactly sure what. Good job!

It makes no sense that you could have time to introduce so many things. Incredible job!

The curse of tons of the game jam games 😅 Thanks for the feedback and for playing!!

We appreciate it! Thanks for playing :D

Thank you so much!!

We were conflicted between explaining the letters and letting people experimentate them. In the end we didn't have time to explain them so the choice was made for us I guess! Letters can be whatever you want, so out of the box uses are perfectly aceptable :D Thanks for playing!

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We wanted to incentivize trial and error rather than lining the perfect shot from the beginning, but I could see your idea turning into a different and very adictive game as well! Rube Goldberg machines are awesome, I wish we could have done bigger levels to convey that feeling more in depth. Thank for playing and the feedback!

E

(Thank you for playing and for the kind words!!)

It was very simple to understand and had a lot of fun with it. Made it to level 17 :) Congratulations for the game!

Very enjoyable! I wish I could keep getting those damage upgrades, were super OP, but sadly after the early game, I had to start healing and taking extra dashes to not get overwhelmed. Great job on this one!

Really cool!! Congratulations, the key moment was a highlight but I enjoyed everything. 

Very nice use of the limitation!

It has potential but the timing is hell haha. Keep up the good work.

I enjoyed the twist on the genre a lot! I was hooked until the end, it's very satisfying to have a big army.

Very cute take on infinity craft!! Super cozy, congratulations

Really impresive. A lot of possitive feedback when walking and searching. I enjoyed the atmosphere a lot!

Thank you Mykyta! There is really not a "standard" way to solve the puzzles, we just made sure there was at least a correct solution, but the possibilites are beyond our planning! Everyone tries different things by trial and error, I love to see what people come up with. Thanks for playing :)

The screams of the humans were incredible.  I understood the intruction as "don't them create a house" but there are not any downsides for this, in fact, once the first house appears, the game won't ever end because of the infinite human supply of exponentially more houses. Super fun game!!

Nice art, keep up the good work!

Super cute and intuitive, but very hard!

Very cool concept. This has potential to be expanded into something truly adicting. Keep up the good work!

Great implementation of the limitation. It's very cool to constantly doubt your surroundings and the light mechanic works very well.

My tiny brain couldn't get pass level 7 but I tried for more time that I'm willing to admit. Very simple but cute and adictive game.  Congratulations! I liked it a lot :)

I liked it a lot, I'm a sucker for fun stories and the humor was on point. Some of the damage I took seemed a little bit unfair, but otherwise this was an incredible solid game. Great use of limitacion and theme.

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Super super super charming. I love this game, great use of limitation, great art, great audio!! Three monster tables were camping the door when I went out to pick a mushroom and everytime I tried to enter the room my mushroom went flying to Mars. Super fun! Bless you!!

The font is unreadable but who cares. Amazing game, no tutorial needed, jumping straight into action and killing things is super intuitive. Really good enemy design and behaviour, I like the DVD logo meteorite and the teleporting skull a lot, very satisfying to kill it. In general the level of polish and presentation of this game feels miles ahead of almost everything else. Good job!

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Nice sandbox game!! It has a lot of potential to be something bigger, like having a notebook to track the things you have created over time. A tutorial would  have done wonders to help with the initial confusion haha. Nice work!

Superb presentation and polish! I understand that you can't rotate the pieces because it will be even easier. If the blocks would have moved on their own like originally planned it would definitely give it an interesting twist and difficulty spike. Good job!

Right monster doesn't seem to work, I ignored him and survied until the music stopped playing. I liked the management idea! Good work

Super nice! This last playthrough was defo the best. I built four towers in the first four tiles and basically had to give up collecting eyes because it was to risky, so I just chilled in the corner bursting out the postules. When the monster were strong enough to survive the first defenses I could start collecting eyes again. I think I made to level 11 before enough monsters reached the end! I could have definitely sacrificed some lives to collect more eyes seeing that I didn't need them  in the end (and they recharge). Congratulations for the game!

I totally agree, the sound effects were super satisfying :)

Nice concept!! Made it level 9 by purchasing random all the time. It was very polished and has a lot of potential with more development time to add new things!

Thank you so much!! We did our best 💪💪