We are humbled!! Thank you so so much for your words and for having fun with the game. Galán knocked it out of the park with the art and the comic!
ShenDev
Creator of
Recent community posts
We wanted to incentivize trial and error rather than lining the perfect shot from the beginning, but I could see your idea turning into a different and very adictive game as well! Rube Goldberg machines are awesome, I wish we could have done bigger levels to convey that feeling more in depth. Thank for playing and the feedback!
The font is unreadable but who cares. Amazing game, no tutorial needed, jumping straight into action and killing things is super intuitive. Really good enemy design and behaviour, I like the DVD logo meteorite and the teleporting skull a lot, very satisfying to kill it. In general the level of polish and presentation of this game feels miles ahead of almost everything else. Good job!
Super nice! This last playthrough was defo the best. I built four towers in the first four tiles and basically had to give up collecting eyes because it was to risky, so I just chilled in the corner bursting out the postules. When the monster were strong enough to survive the first defenses I could start collecting eyes again. I think I made to level 11 before enough monsters reached the end! I could have definitely sacrificed some lives to collect more eyes seeing that I didn't need them in the end (and they recharge). Congratulations for the game!