Pretty funny.
(Eso duele!)
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 3.882 | 3.882 |
Audio | #5 | 3.647 | 3.647 |
Presentation | #6 | 3.706 | 3.706 |
Overall | #8 | 3.600 | 3.600 |
Art | #19 | 3.471 | 3.471 |
Use of the Limitation | #24 | 3.294 | 3.294 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Andres Lot and Oliver Schlampp
Software used
Godot, LMMS, Aseprite and Audacity
Cookies eaten
02
Looks really polished.
I agree with the other about the indicators, and I found myself staring at the top of the screen all the time, missing the good animations and character models.
But very enjoyable game. :)
Really enjoyable game! The menus were top-notch. I liked quite a bit both graphics and music---special mention to the fun sfx. And the mechanics (including the upgrade one) were also neat, i thought it would be maybe too easy, but when the letters start to appear things got interesting :)
Overall, the game feels very complete, congrats :)
Very interesting mechanics ! Quite fun to play ! I reached round Infinite and loved the escalating difficulty ! I would maybe add some screenshakes, blood and sound fx when hitting or blocking. The "Eso Duele!" sound made me explode ! Hahahah As I said before, quite fun and enjoyed to play :)
Fun concept! It needs some indicators on what exactly is going on though.
That was pleasant to play ! Maybe it needs some feedback about what's happening : who's attacking, maybe block animations, etc. At first I was a bit lost ^^'
Hi, I really like the idea of the game and the vibe.
The art is fitting good and the gameplay is really cool, I also like the opportunity to switch controls.
I think you could make this game more intense, and improve the competitive feeling, but I also think if you wouldn't spend much time on the start menu, you could get a better gameplay cause the menu doesn't rly matter
GL !
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