Nice Score!! I agree it could use more variation, I was thinking of adding different enemies that take more clicks to kill yet are slower :|
I also might add more decoration like rocks and cacti to make it look better.
Wow this is super impressive! For the limiting time this is awesome! The atmosphere feels great and consistent. the movement feels great for a spaceship and destroying enemies also feels super satisfying. The variations in enemies are awesome and the different planet types are cool. If you ever plan on continuing development on the game having some upgrades (even if small) to manage would be fun! Also, while I am still trying I never got to the second ship yet :(.
One way to maybe fix the getting hit on the planet issue is maybe make it so any ship that spawns with a planet has to be defeated before it can be entered. idk if that would feel right though
Overall not bad! Gets repetitive fast though, once Ive gotten the same 3 structures in a row.
Doesnt seem to much difficulty scaling (Except the speed up in the post-jam version), in fact, the more upgrades you get the easier it gets, but other than trying to see how many coins you can get it can get meh once you upgrade a bit. I would recommend 'sets' of structures that scale in difficulty that slowly appear the farther you progress. Though the art style is awesome and I love sliding into cops and watching them fall XD
Thanks for the feedback! I was thinking of doing randomly generated things but I wanted to try something different than what I would normally do! I did this game to practice level design for it's one of my first projects with levels. I do agree the levels are a little short and if I plan on updating this I'll probably add an endless mode and bigger levels.
Btw the cat faces are more like collectibles as if you get each one in each level something happens (nothing to interesting, I added them mostly for fun)