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A jam submission

Deck Of HellView game page

Go through your deck to get through hell to return what is yours.
Submitted by orca, Muttly_Martin (@Muttly_Martin), L3mmy — 4 hours, 12 minutes before the deadline
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Deck Of Hell's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#293.3183.318
Concept#333.3643.364
Overall#393.1703.170
Use of the Limitation#472.9552.955
Presentation#473.0453.045

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
thennothing (Programmer), Muttly_Martin (Texture Artist), L3mmy (Texture Artist), Cratlemungus (Music Artist)

Software used
Gamemaker Studio, Paint.Net, Asprite

Cookies eaten
0 :(

How was your experience with Mini Jam?
This was an incredible experience, my first jam. I was able to collaborate with some great people and we worked great as a team. I learned a lot from this Jam.

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Comments

Submitted(+1)

Its a solid game and didn't have much issues besides the character sprite pointing right after moving left. I would expect it to point in the direction I last moved in. Also using TAB as the card switch button was slightly inconvenient. Would have been better if it used Q and E instead. The art and music were nice.

Developer

Thank you for the feedback! and thanks for saying the art and music is nice, had fun teaming up with a lot of people and I'd never guessed we'd be 4 people working on it at the end and that I'd have to work along someone else for the art (and a great person too!)

Submitted(+1)

It's  a decent platformer. I Like the use of the character transformations to get through obstacles. modifying player size and ability. It added variety to the 2d platforming. 

Using the mouse to control the camera placement on screen was mildly frustrating to me.  Maybe if the card change button was space I'd understand but making the button tab made it difficult for me to use mouse and keyboard at the same time.  

The trap warp at the end could use some indicators that its a trap. I've played kaizo games like "kill the camellia" and though they are brutally hard they are consistent in there design.

Developer(+1)

Thanks for your feedback.

> The trap warp at the end could use some indicators that its a trap.

I'd like to point out that I tried to indicate earlier in the game, at the point where you first find a portal, that they can be hazardous, as it nearly drops you into spikes, if you aren't careful. I do however agree that more could have been done.

Submitted(+2)

Cool entry! Really solid platformer for a 72h jam. Platformer controllers arent the easiest! Im doin videos 

Developer(+1)

Ay thanks! The controls are a bit hard to get used to but near the end you get used to it a bit more, any feedback in any form is great! Thanks for the video!

Submitted (1 edit) (+2)

I found really annoying that the ceiling it's too close to the ground on some cliffs beacuse. Maybe the game lacks in animations and details but at least it's playable and overall I think it's what matter.

Developer(+1)

Sometimes the ceiling gets in the way I do agree, it lacks in animation and details a bit, I also agree on this, but this was made for a game jam with a 72 hours limit and I think we did a pretty good job considering the time limit.

If it wasn't for the time limit we would have polished the game a lot more, but for now, we don't have plans to continue working on the game.

Submitted(+2)

I know. I'm really lazy when it's time to animate but what I'm saying it's that I don't care too much about that. 

Submitted(+3)

cute game, i like the soundtrack :)

Submitted (1 edit) (+3)

Nice idea! I think you should improve the sprites a bit tho. They kept on looking to the right and it felt pretty wrong

Developer(+1)

Now that I look back at it, it does feel like the dev didn't do the facing code the right way :P

Submitted(+3)

Neat little game! If there woulda been more levels and cards, I would've kept playing! Nice job for 72 hours! Only thing I'd change is the camera and making the sprite face left after you were moving left.

Submitted(+3)

Nice, tight controls! I would really like to see more levels and mechanics, which is a good sign!

Submitted(+3)

Nice little platformer. The use of card limitation was fun, and I wished there were more transformations because using them was a lot of fun. The camera was something I had to get used too, and also something I didn't expect. Overall, good game.

Submitted (1 edit) (+2)

Thoughts

   It was a very fun little 2D platformer. Changing physical form with cards is a very cool idea! I was a little upset that the third form was just a higher jumping normal, I expect something like an elephant. I think I've seen that ending somewhere... And also is the player riding a.. dog?

Things that could be improved

    - I didn't really like the camera control, it should be automatic in my opinion and not controlled by the player

   - Movement felt a bit stiff. Also you could make so that when you hold the jump button you jump higher as they make it that way in many platformers, because it feels nice

   - Sprites always look to the right when not moving

   - Snake never changes sprites/ doesn't have animations

Submitted(+2)

The music is fun and the gameplay was also good. Cute little platformer :D

Submitted(+2)

Really liked the mechanic! My only comment would be that sometimes the character animations seemed to start bugging but that's very minor. I enjoyed playing this!

Submitted(+2)

Cool idea, I like how you have to sometimes switch in mid-jump, and that the hop card doesn't strictly render the normal card obsolete since it has less control. 

It can be kind of hard to see obstacles and platforms since everything is around the same value and saturation. 

I can definitely see this switching mechanic expanded on to create some very interesting puzzles

Submitted(+2)

Quite a nice game! a couple of visual bugs, but who am I to talk on that? :P
Gameplay is nice and responsive

Submitted(+2)

Well done! I have freed my soul! I liked how cleverly each of the cards must be used.