Moth this is really good! I love the style and story. I really vibe with the rendering and texture. The nsfw is also nicely done. Only real "issue" I had is some of the text has typos or awkward grammar, and it never got in the way of me understanding things.
SketchyJessie
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Hello! I'm a 2D digital artist and I'd be interested in working on your games, especially visual novels. I specialize in character art and character designs. I don't do pixel art. Preferably paid. Willing to do humanoids, robots, furries, NSFW, and blood/gore. Not good with mechs and animals. LGBTQ+ friendly.
I have very little animation experience. Please don't hire me for paid projects that require animation, unless it's something very basic, like blinking.
Portfolio: https://www.deviantart.com/sketchyjessie
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I really like the artwork and the game over screen was fun haha. I kind of like the movement mechanic, but I wish there were consequences for your "turn" ending, like battles happening only once you hit zero moves. It feels kind of arbitrary without. The dice roll animation always landing on 3 was a bit distracting.
I really like the concept of the game, and the early levels are really cool. The enemy AI is a little too hard imo, especially since the ending flag is a little buggy? It would take a couple seconds for the game to actually recognize I was at the flag. Plus at the level with the red circle enemy, it wouldn't reset the enemy's position when I died, so I got completely stuck at the beginning of the level with an enemy latched to my position. The art is really cute, good job there.
This was really fun! For me the dogs' speed was exciting, though the hitboxes are a little big. I think being able to cross the fences slowly is interesting, though the edge of the map is a bit unclear so I ended up bumping against it a lot. Audio was kind of quiet. I also recorded my playthrough of the game.
The aesthetic is cool and I like the concept, though I think the controls could be tightened up (Jonas Tyroller has a good video on that) and more attention could be brought to the score the player gets each time around. I also recorded my playthrough, though I'm clearly not very good haha.
I really love the mechanics and style of this game, but I think the difficulty curve was a bit much for me. I personally had a hard time judging where my cat would go, so it was stressful to immediately be put in levels where more precise moves are needed. Plus the midair catapult mechanic isn't clear immediately, so I think more explicitly drawing attention to that would help a lot. I also recorded a video of my playthrough.
This game is really cool and cute! I wish I had a little more time to get used to the recipes and utilize the stacking mechanic better, but the experience is really tight regardless. I'd love to see levels and in-game tutorials if you were to expand on this in the future. I also recorded a video of my playthrough.
This game is pretty fun! I like the design choice of being able to use candy as an escape method and candy being the final points you get, so you have to sacrifice a little to make it in the game longer. The music is a little off-sounding imo, but I really love the sound design of the enemy. And I think the atmosphere and the threat the enemy poses combines to make a fun horror experience. I'm also a big fan of the low-poly, simple style of the game.
I was able to skip during the lag and play the game on my first playthrough, but not the second (got stuck in the laggy part), so definitely good to deal with the bug. I just tested it now and it definitely looks like you've fixed the bug. No more extreme lag with the entire screen filled with enemies.