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SketchyJessie

33
Posts
1
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22
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7
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A member registered Jul 12, 2016 · View creator page →

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Moth this is really good! I love the style and story. I really vibe with the rendering and texture. The nsfw is also nicely done. Only real "issue" I had is some of the text has typos or awkward grammar, and it never got in the way of me understanding things.

I really like the controls. A little difficult for high speed rotation, but they feel very intuitive. The art is really good, too. Hate the jumpscare, though. Felt cheap imo. 

Hello! I'm a 2D digital artist and I'd be interested in working on your games, especially visual novels. I specialize in character art and character designs. I don't do pixel art. Preferably paid. Willing to do humanoids, robots, furries, NSFW, and blood/gore. Not good with mechs and animals. LGBTQ+ friendly.

I have very little animation experience. Please don't hire me for paid projects that require animation, unless it's something very basic, like blinking. 

Portfolio: https://www.deviantart.com/sketchyjessie

Examples:



I really love the style of this game, especially the face rolling around on the ball. I struggled with the controls, it felt very difficult to get the player to go where I wanted it to. 

Very cute! The win crash is a nice touch.

I really love the story of this game! And the art is cool! Good job!

Very cute and funny! I enjoyed the story.

Super fun! I was really nervous for the controls disappearing, but they were there long enough that I remembered them despite my terrible memory. I also really like the style of the art and sounds.

This game is super spooky. I love the atmosphere. The art and sound is great.

I like the story and presentation. I appreciate the help button, since I don't know my scales at all.  The dice mechanic feels kind of tacked on. 

I really like the artwork and the game over screen was fun haha. I kind of like the movement mechanic, but I wish there were consequences for your "turn" ending, like battles happening only once you hit zero moves. It feels kind of arbitrary without. The dice roll animation always landing on 3 was a bit distracting.

I love the central mechanic of this! It's really tense and fun. I personally preferred easy mode. I wish there was more levels!

The atmosphere is amazing! It's really creepy and I love it. I got stuck here on my playthrough: 

I really like the concept, though the controls felt a little off, like sometimes it was hard to get a character to jump. I like the level design, the block breaker level was a cute concept. The visuals are adorable. Good job!

The physics is a little wonky imo, but it's really fun to punt around the boxes regardless. The level design is interesting, and the last level is really fun. I like the artwork, too.  I also recorded my playthrough.

Yeah, I'll definitely try to push myself to do more levels in the future. You should be able to "pick up" the win coins by mousing over them.

I really like the concept of the game, and the early levels are really cool. The enemy AI is a little too hard imo, especially since the ending flag is a little buggy? It would take a couple seconds for the game to actually recognize I was at the flag. Plus at the level with the red circle enemy, it wouldn't reset the enemy's position when I died, so I got completely stuck at the beginning of the level with an enemy latched to my position. The art is really cute, good job there.

This was really fun! For me the dogs' speed was exciting, though the hitboxes are a little big. I think being able to cross the fences slowly is interesting, though the edge of the map is a bit unclear so I ended up bumping against it a lot. Audio was kind of quiet. I also recorded my playthrough of the game.

The aesthetic is cool and I like the concept, though I think the controls could be tightened up (Jonas Tyroller has a good video on that) and more attention could be brought to the score the player gets each time around. I also recorded my playthrough, though I'm clearly not very good haha.

I really love the mechanics and style of this game, but I think the difficulty curve was a bit much for me.  I personally had a hard time judging where my cat would go, so it was stressful to immediately be put in levels where more precise moves are needed. Plus the midair catapult mechanic isn't clear immediately, so I think more explicitly drawing attention to that would help a lot. I also recorded a video of my playthrough.

I really love the atmosphere!

This game is really cool and cute! I wish I had a little more time to get used to the recipes and utilize the stacking mechanic better, but the experience is really tight regardless.  I'd love to see levels and in-game tutorials if you were to expand on this in the future. I also recorded a video of my playthrough.

Nice game! I like the artwork and especially the feedback with shooting. I think it needs a little polish (I noticed some issues with taking a bunch of damage all at once or projectiles not shooting where I clicked), but it was really fun. I also recorded a video of my playthrough.

I really love the art and sounds.  I enjoyed the gameplay a lot, though the difficulty started to wear on me once I hit level 10. I got stuck on level 11. I also recorded a video of my playthrough.

Thanks a lot for the feedback! I really appreciate you spending time to record yourself playing. It taught me a lot.

I like the concept! An indicator of health and some sfx would improve the experience imo. The models were cute, good job.

Oh man, this game set me on edge with the music, sound, atmosphere, and aesthetics. I love the visuals and concept. 

This game is pretty fun! I like the design choice of being able to use candy as an escape method and candy being the final points you get, so you have to sacrifice a little to make it in the game longer. The music is a little off-sounding imo, but I really love the sound design of the enemy.  And I think the atmosphere and the threat the enemy poses combines to make a fun horror experience. I'm also a big fan of the low-poly, simple style of the game.

I was able to skip during the lag and play the game on my first playthrough, but not the second (got stuck in the laggy part), so definitely good to deal with the bug. I just tested it now and it definitely looks like you've fixed the bug. No more extreme lag with the entire screen filled with enemies. 

This is a really interesting concept and was pretty fun to play. The art style is also really good. Only complaint is the "real challenge" in the tutorial lagged the game horrifically for the browser build. 

I love how this game looks, sounds, and feels to play. You did a fabulous job!

Nice game! It definitely feels like a unique take on the "fill up space with color" mechanic and it's lots of fun to play. I also think the sound design is really effective, especially for how simple it is.