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A jam submission

Paste PitsView game page

Escape a paste based fate
Submitted by cornfab (@cornfab) — 1 hour, 14 minutes before the deadline
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Paste Pits's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#163.6253.625
Presentation#203.8753.875
Overall#243.5473.547
Concept#243.5633.563
Use of the Limitation#633.1253.125

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
cornfab

Software used
unity, artbreeder, paint.net, audacity

Use of the limitation
Rush to save a prisoner from a paste based fate. Experience a story without dialogue (the only letters used are to communicate controls, and are not part of the story).

Cookies eaten
1 actually

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Comments

Submitted(+1)

The art and color scheme is awesome! I would appreciate it if the restart button worked anytime before death because being slowed by the goop to almost a complete stop while still being alive isn’t too enjoyable since I can’t do much at that point. Other than that, I had fun and managed to complete all the levels to watch the ending. Good job!

Developer

Thanks for playing and thanks for the feedback! That's a really good idea about the restart button

Submitted

The art and music were oddly mesmerizing I must say, it was a pretty fun game overall though!

Submitted(+1)

Loved this game a lot! The art was so surreal and great too! Good job!

Submitted(+1)

really good art and game mechanic :)

Submitted(+1)

Fun game, interesting and challenging movement mechanics! Really cool character design and pixel art.

Submitted

A fun game, and I enjoyed the time pressure on the levels.

Cool art!
Good job!

Submitted

nice concept, cool art style and story...gameplay was cool too. I think you did a nice job, this is a fun game! well done!!

Submitted

Really good game! the art is amazing, but the game is a bit easy because the bullets and enemies move too slow

Submitted(+1)

The artstyle really reminds me of Hylics and that's always a good thing! Technically the limitation did specify that the games shouldn't have any words including HUD elements, but I think I'll let it slide since the story is both ridiculous and well presented at the same time(i.e. I like it). There were also a lot of levels but the level design was quite good on all of them so I never felt bored. Solid game!

Developer

Oh shoot, I completely missed the HUD thing, honestly I interpreted it as necessarily story based, fair play if you want to 1 star that category.  Thanks for playing and leaving feedback!

Submitted(+1)

Game shows it self like an action game, but bullets saying against, bullet very slow that kills limited speed concept. I like art and sound in this game. And of course i like that every hit slows you down. You should do something with game design, i think.

Developer

Thanks for the feedback! Are you saying it's not an action game? I put the genre as action sort of by default, because I wasn't sure what genre this is, so I appreciate the insight :)

Submitted(+1)

Cool game!  I like the visuals, especially the portraits, and the music.  There are a lot of levels, which is nice, but I found that a lot of them can be bypassed just by running as fast as you can through them since projectiles haven't flooded the map yet.  Not sure if this was intended.

Developer(+1)

Thanks for the feedback! Yeah I honestly think a lot of the levels are too easy for exactly that reason,  part of that was because I ran out of time in the jam, but also I figured if it was hard for me it might be too hard for someone else. Really helpful to get a pulse on this sort of thing

Submitted(+1)

I passed it !!!

Cool done, excellent drawing (as for me), pleasant animations, music heightens, everything is very dynamic and cheerful! The level is kept in good shape, but not so difficult that it would be painful. All in all - very cool!

Submitted

Cool aesthetics and use of limitation, but there are some problems with level design. I just rushed straight to the exit in the first 3-5 levels with no concern for the enemies or bullets. Then there was this zig-zag level from the first screenshot that just wasn't doable in time, no matter what I did. I also didn't really get the point of dodging because your speed barely changes and you're still vulnerable to attacks.