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Cake Catcher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #17 | 3.700 | 3.700 |
Use of the Limitation | #20 | 3.800 | 3.800 |
Overall | #33 | 3.325 | 3.325 |
Enjoyment | #35 | 3.100 | 3.100 |
Concept | #62 | 2.700 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
4 (Georg Corkery (github.com/gpc91), George Dennis (https://github.com/imgeorgedennis), Suede Barnes (https://twitter.com/pixelsuede), Ben Barnes (https://github.com/BarnesDev))
Software used
Unity
Use of the limitation
Only input allowed was left and right arrow
Cookies eaten
at least 4 packs each.
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Comments
The pacing should probably be a bit more linear but otherwise a fun, little game!
Totally agree, we fixed that to make it linearly time based!
Fun, but maybe the player should be little bit faster because some times it's impossible to catch the ingredients.
Nice art and music. The acceleration and deceleration time of the player was a good choice otherwise the game would have been boring to play.
Nice art and tricky game, it gets time to move properly. I agree with that choice, otherwise it would be too easy.
I enjoyed once the speed picked up and ingredients were falling madly. At that point, it was less about catching ingredients (you surely will) and more about strategically avoiding fish. Nice job!
Great look !
I wasn't quite sure if it would pick up speed, but once I hit 10....then 20....it became a mad dash to avoid dead fish! Eggs seemed to be the rarer of the ingredients too, interestingly. I felt the artwork, music, sounds, and overall gameplay worked very well together. The only thing I noticed was that ingredients seemed to fade out as they were falling, and I couldn't catch those. Otherwise, nice work!
Thank you for the kind words.
There's a bit of polish and some tweaking we want to do, and a couple of things to fix (fading ingredients as you mentioned) over the next little while but I'm glad you enjoyed it 馃檪