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Tower of the Empty's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #47 | 3.053 | 3.053 |
Overall | #63 | 2.842 | 2.842 |
Presentation | #68 | 2.947 | 2.947 |
Enjoyment | #68 | 2.579 | 2.579 |
Concept | #69 | 2.789 | 2.789 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity Blender Audacity Paint.net
Use of the limitation
it is a randomly generated start over when you die roguelike
Cookies eaten
0
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Comments
Played game on stream here: https://www.twitch.tv/asfunasfun
Reminds me of geometry wars!
I'll echo the same thoughts as everyone else here, you used your time exceedingly well. I particularly like your time saving choices like rotating the player ever so slightly to show recoil and using robots to float towards the player. It was quite challenging to evade but circling around pillars helped to buy some extra time. Really cant critique this much given the time you had... 3 hours.. jeez. Great job, its impressive.
Pretty slick for a 3-hour build homie! My only wish was that the player were a smidge faster so I could outrun those buggers. I could also be not so terrible at playing it too, I suppose. On a side note, the enemy zapping my body after I die is also pretty amusing. Nicely done!
Some bugs are hilarious and thus not fixed. Come on to my stream tonight 4:30pm EST and I'll review your game
Did you made this in 3 hours? That's crazy! Well the graphics are super nice and the game loop is well made. I'm still thinking on this being made in 3 hours, can't say more :0
Check out https://www.twitch.tv/scalphamission I have a VoD up from Sunday of the entire process
First of all it's impressive for 3 Hours, especially due to being 3D. Although they needed more time in the oven.
The sounds are quite a understandable mish-mash, with realistic and chiptune sounds. So overall the audio feels unfocused.
My main problem lies with the gameplay, because i can't tell if I'm actually hitting an enemy. This really needs more polish.
Overall it's special
3 hours? wow it looks amazing! Now imagine a couple of days of polishing and adding more. Impressive!
Impressive for 3 hours, I really like the visuals actually.
Would have preferred a more generous hitbox for the enemies.
Although this lacks polish, I do kinda see the potential of the concept.
great work.
Impressive for 3 hours, I really like the visuals actually.
Would have preferred a more generous hitbox for the enemies.
Although this lacks polish, I do kinda see the potential of the concept.
great work.
Pretty simple and lacks much polish, but it's very impressive for a solo game made in three hours. Definitely more than I could do in that time. Well done!
Pretty fun, but it's strange how you can see over the border.
Big fan of the Hades-style decision doors
I enjoyed it. Even though there is no such unique stuff in this game but. Its well enough for a game made in 3 hours.
I love how it looks, but shooting the enemies does nothing? They never die.
they very much die
"Submission to TriJam"?
Yes I competed in two jams at once. Hence the three hour time limit