Play game
Firearm Shuffle (Mix and Game Jam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #72 | 3.735 | 3.735 |
Art | #80 | 3.918 | 3.918 |
Sound | #176 | 3.102 | 3.102 |
Creativity | #224 | 3.531 | 3.531 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Most of it
Was all the music/sound created during the 48 hours?
No
Leave a comment
Log in with itch.io to leave a comment.
Comments
Pros:
Well-polished (especially given the time constraints). Art looks good, music and sfx are welcome additions.
Ingenious system of collecting new weapons. Running back to an enemy's grave to pick up a new gun is dangerous because they are usually surrounded by other enemies. The risk/reward component makes getting a good weapon very rewarding.
The weapon card animations are very nice. And the tradeoff between spam-firing the pistol, so you can use the new weapon versus making every shot count adds diverging playstyles.
Cons:
The knockback on the pistol is a bit strong. I could see this kind of knockback on a much more powerful weapon, but it can get old quickly on the default weapon.
The weapons are fun to use, but I didn't get as much time to use them as I would have liked. A bit more ammo with each would have been nice (particularly the SMG - felt like I only got 1 or 2 seconds of continuous fire out of it, which is a shame, because it is IMMENSELY satisfying to unload it into a horde of enemies).
Hard to tell when I was hit. Could use some audio feedback, some sprite flash, and screen shake when hit. Would greatly improve game feel.
UI for gun cards is a bit small. I'm getting nitpicky
Cool Ideas:
Most arcade shooter ideas would work well here, such as powerups and bosses. New enemy types would go a long way as well. Maybe certain enemies could take away guns from the field or even revive fallen enemies. Others could sacrifice themselves and try to block bullets from special weapons.
Clear indicators for which weapon you get from each grave. This may have been in there already, but I couldn't tell amidst the chaos.
All said, excellent submission. I had fun playing it for the short time I had. That's what counts!
Oh my gosh, you have no idea how awesome it is that you took the time to form such a lengthy and well thought out breakdown of your thoughts on my game. This actually means so much to me. This is highly motivating, thank you so much!
The gameplay kinda reminded me of some old flash games XD. It was really fun to be able to shoot to move as well. Blasting away from enemies using the weapons never got old. The art was cool as well. Simple but really effective. Loved the enemy designs as well.
I felt that the cards kinda got in the way of the action on screen though. Maybe make them a little transparent if they aren't selected. Great game none the less though man :)
Your feedback is greatly appreciated, thanks for taking the time to play my game. It means a lot!
Awesome! I normally try and give some suggestion on how to improve the game but I honestly can't think of anything! good job!
Haha thank you! I appreciate you taking the time to play my game. I think there are many things I can improve upon here, but I’m glad the quality was high enough for you to enjoy it to this extent.
One of my favs so far! Thanks, it's very neat.
Wow that means a lot, thank you! This is one of the first jam games I’ve been proud of.
This was fun. The fast pace makes it hard to take a good look at the cards, often I was so focused on running that I simply used whatever gun was in the first slot. Also, props to the amount of guns and enemies made within 48h!
Guns impacting the movement is pretty interesting! It was extremely satisfying to almost get caught by a bunch of enemies just to have my current weapon run out, switch to the rocket and blast away to safety.
I think if I were to improve the card design I would try and make the ammo a dynamic component of the card itself rather than just some text. I think maybe a side bar attached to the card with slotted in ammunition that empties over time as you shoot. Idk something more dynamic and Diegetic. Anyways though, thanks for playing, glad you enjoyed it!
That’s really cool game. I like it but it was quite challenging for me. Anyway good work everything was done properly. I like art, gameplay and other things.
Good job!
Please check my game as well ;)
Thank you for playing! I definitly agree the challange was a bit much. I can already think of a few ways I plan on improving this, but at its core I did not balance my game well and regret not putting enough time into tweaking some enemy / weapon stats. Thanks for playing!
Really entertaining game! I like the music, it's subtle but fitting for the game. The art reminds me of stardew valley and the monsters in the cave - i love that! I couldn't stop playing it :) good job!
Thank you! You may have seen already, but if not I played your entry and its one of, if not then my absolute favorite games this jam. Means a lot you took the time to play mine :)
Yes I saw it! I'm so happy, that you like it :)
Pretty fun and very visually appealing.
Thank you for playing my game! I really enjoyed your entry as well!
This is really fun, is surprising how many weapons and enemies you were able to create in such a short amount of time. It shows great potential overall, cheers!
Thank you! I was able to dedicate very little time to enemy variety and design due to the way I implemented them. I use unity’s Scriptable Objects to create variations in data, and the art style I chose made it really easy to quickly draw new designs. I appreciate you taking the time to play!
Great amount of content for 48 hours
Would have loved to seen some tougher enemies like bosses!
Thank you for taking the time to play! I also would have liked to design more mechanical variety for my enemies, but the rather overly simple “card” system I designed actually took much longer than anticipated to implement. I think for a more cohesive and fulfilling experience bosses do add a lot in that regard. Next time I will try and do just that, design some larger than life bosses.
Love the art style and concept.
The game is pretty boring with no reason to shoot. You can run around the edge for ever and get an infinite score.
For a jam game, it was very fun!
Thank you for playing! Im confused by what you mean when you say no reason to shoot? If there were some critical bugs I am unaware of please leave a reply with details on what you experienced and I will look into fixing them and reuploading. Thank you!
By " no reason to shoot" I meant no incentive. You can run around the map with no enemies shooting at you, getting an infinite scoe.
Don't worry, no game breaking bugs!
Ah I see, when developing the game I attempted to counteract this by allowing the player to achieve an exponentially higher score in a shorter amount of time by defeating enemies. This is something I will have to improve upon further in the future. Thanks again for playing my game.
Great! I really like the art and the gameplay of this game, I think that some of the faster firing guns should a have bit more ammo and the RPG should have an explosion which does a lot more AOE damage because it felt kinda like a sniper (which is weird for an RPG). Anyways looks great and plays great.
The lack of AOE damage is do to a bug I never ended up fixing in time. Thank you for your feedback, I appreciate you playing my game!
Fun! I like the art style.
Very cool game!
Thank you so much for your review in Slime Dungeon! <3
Your game is also so fun, at 1st i died a lot before understand the mechanics haha
but i think enemies spawn too fast, become a little hardcore
Its a really nice idea, the art is so great, you ara very talented ^^
https://itch.io/jam/mix-and-game-jam-2020/rate/822629
Wow thank you! Glad you enjoyed it. I hope to continue improving with every game jam and every project!
I had fun playing it it's fast paced which i really like,the art style looks really good i wish the rpg were a little bit more usable but overall i really like this game,good job :)
Great game! The art was cool, the music catchy, and the movement snappy. My only problem was that I couldnt go back to get the weapons that were dropped, because there were too many enemys.
Thanks so much for playing! I’m glad you enjoyed it. Balance is something I hope to improve on in the future.
i think the game is pretty nice. but its not that well balanced in my opinion
fair enough, I’m looking into the possibility of reuploading to tweak the balance a bit. Thanks for playing!
Cool game but the enemy spawning is very fast
Thanks for playing! I’ve never been particularly great at balancing gameplay. I definitely want to work on this in the future.
WOW! You've made this game in 48 hours!? It's insanely good, pretty and playable!
Thank you! I didn’t get to finish all of the features I wanted, but I’m happy with the result. Glad you enjoyed it. Thanks for playing!