This was a pretty good game, I liked how it kept track of what you've all possessed in the menu. The movement could be a bit faster on some of the objects but for most part it was pretty fun!
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Some Things's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #50 | 3.130 | 3.130 |
Creative use of theme | #61 | 3.609 | 3.609 |
Art | #68 | 3.304 | 3.304 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Great entry to this jam, loved it !
Keep up the hard work, it's amazing 💪🏼
This was really fun! Don't know why I felt like I was playing some kind of We Love Katamari with Prop Hunt. I don't know the original game, but this mechanics are brilliant!
The only thing I would recommend if you keep working on this project is to make some objects smaller. When I went underground, the school bus almost got stuck because it was too big.
Great submission, congrats! ^^
Pretty creative and close to the original adaption! Nice job! One of my favorites so far!
This was a great mechanic to adapt. I think adding different movement for different objeccts would be cool, but i understand tha may be a bit out of scope for the jam. Congrats!
Really well done, I love it especially because you manage to make me think i probably cannot take over this thing and suddendly i am rolling flying tree :D
Generally very creative use of the mechanic in 2d :)
Also your team did a really good job with the art/soundtrack too they are quite great :)
To give some constructive feedback too, it would have been great to have different movement behaviour for different objects to allow for even more interesting gameplay, but I am not completely sure here because then the game probably wouldn't have been as funny as it is :)
Well done :)
AWESOME idea for a game jam. Seeing all the familiar assets from the asset store doing stuff they shouldn't do is hilarious. I really laughed out loud at the whale section :)
I do have some thoughts, since I think this could be a slightly better release:
- Some large objects have very little place to move and that's a shame - some very fun moments of Everything were produced from the fun factor of just rolling a huge tree around an plane. Adding more open spaces could be fun.
- When you are a huge object, clicking on the smaller ones is a bit hard, since they really occupy just couple of pixels. Adding a larger 'hitbox' or scaling it depending on camera distance will solve it easily.
Great work everyone!
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