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Space Program's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of theme | #35 | 4.000 | 4.000 |
Sound | #68 | 2.833 | 2.833 |
Art | #97 | 2.750 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Whey, another fellow Godot developer!
I enjoyed this, never would of thought of a 2D KSP. I liked how you tackled the hanger for building, you can do some creative builds with it. Sadly my first attempt was a long rocket, which instantly toppled over, ah well!
Good job, keep at it :)
This is a nice adaptation of KSP to 2D in the duration of the jam!
The only thing that's a little bit annoying is that everything is flashing, or jumping up and down. Maybe the camera tries to keep up with the spacecraft, but need some work.
Keep up the good work!
Nice game, that is a lot of work for a jam.
I love ksp and I though of doing a "2d kerbal" as wel, and I also love to see more people using godot on game jams.
Craft editor wow, that a lot work. good job the game is very good.
If you upgrade the art and some glitchs the game will be awesome
Thanks for the feedback Haioner! What glitches caught your eye?
When the rocket is moving he blink, maybe you need move the background not the rocket. i dont know
I love Kerbal Space Program and Simple Rockets, and you pulled this off extremely well for having a full blown editor. I would love to see it more polished but for a game jam - good freaking job!
Thanks Voltaia! Wish it was more polished too. Tuning physics values was very time consuming
The fact you put a space craft editor and you managed to pull it it off in just 48 hours is mind blowing. Really wish you'd think about expanding the game because it's fantastic. Keep it up! 👍
We also built a editor into our game, so I understand the amount of effort that you put in in the last 48 hours. Well done.
Pretty nice entry :)
I was quite impressed on how much you actually put into the game, I really like the idea of building your own spacecraft in 2D didn't think that it could work that well :)
One point to improve might be to add more infos ingame what the different parts actually do and how they affect things, besides that really great entry :)
Thanks @Loktor! Definitely agree I should have added some tool tips. at the very least.