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Auto-Gunslinger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement | #104 | 3.724 | 3.724 |
Overall polish | #156 | 3.517 | 3.517 |
Overall | #183 | 3.391 | 3.391 |
Creative use of art assets | #345 | 2.931 | 2.931 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is such an interesting idea mixed with some humor. Would love to play a more polished version with more weapons and enemies. Nice one!
It's an interesting idea and made good use of assets. Liked the grenade launcher, because is difficult to handle and can hurt allies, and the way the map shows too. It is simple but quite clear ... and also does not get in the way of the player.
Good sound effects and main menu music. The game world music was a bit repetitive and boring.
Really cool idea, and nicely polished! I really liked the beginning as well, it quickly made me realize that I was playing as the gun and the humans are the enemies hahaha
Once again, great idea and execution!
oh yeaaaa. auto-game gang 😎
Already played this before ratings were open :)
Horde mode was great and fin to play on!
No i can rate the game!
The game looks really good and the gunplay is fun. I must be missing something because I couldn't quite figure out how the movement works. Like sometimes I can move the gun around with WASD normally, but as soon as I touched a wall I was stuck to the wall and couldn't leave it, I couldn't tell if this was intentional or what I was supposed to do in this situation.
This may have happened because you pressed the arrow keys by accident. That causes Godot's input system to mess up for some reason. Not much I can do about it.
Huh. I just replayed it and didn't get that bug. Definitely a much better experience this time around!
Fun game with a funny opening. The variety of weapons was a nice touch too!
Solid. This game has some elements which put it at the top of its class for this game: the controls and the rate of fire. It also scales well and also allows a player to sustain indefinitely if they are good enough. One critique is I think the enemies need to be a different color.