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Auto-Gunslinger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement | #104 | 3.724 | 3.724 |
Overall polish | #156 | 3.517 | 3.517 |
Overall | #183 | 3.391 | 3.391 |
Creative use of art assets | #345 | 2.931 | 2.931 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great little game. Only frustrating part was that enemies might initially spawn right on top / very close of you and you have very little time to react. I might just be bad tho.
Very nice game! I like all the different weapon types and snake like aspect of it. Great work!
Fun fast pased dungeon crawler. It felt like enemies would get stuck under me with nothing i could do.
Very fun gameplay, just wish I could tell which room is the boss room before I run into it.
you can! the boss rooms have black tiles.
I kept entering the room pretty much inside/over the enemies and lost way too quickly. But it's one of those "yeah, one more time"-games. Very fun!
haha gun train go brrrr
It’s a pretty enjoyable game, mowing down enemies with all the guns I’ve picked up. Shooting first to start the game was also a great concept. It’s well polished and the controls feel great. I guess my only suggestion is to add more mechanics or enemy behaviors to make it more interesting rather than just killing everything on sight. Great work!
It took me my first death to realize my character was the actual gun.
But after that, it played very nice ... especially loved how every (other) room there was another (random?) gun added ... that increased my life and also shooting capabilities
Nicely done!
i'm impressed with the start of the game, very clever idea
Well it does have a Classic Snake game type movement ..... creatively awesome...
Crushed a lot of bugs and added a lot of polish I see. The added modes add a lot more variety and makes this even more fun to play. It was fun doing a run through of the normal mode, and it was even more fun enjoying the chaos in the horde mode.
That was wicked, really liked the train movement mechanic.
I found it difficult to tell when I was taking damage, since the effects on damage look similar to projectiles. That and the tight level spaces made it quite tough to get into a flow while dodging bullets.
Feels like there's quite a lot of replayability in this because of how differenly the guns perform. I would have liked to have some influence over which guns got added to my train... that way I would have been able to experiment with different builds.
Really cool jam!
The issue I had with showing the player which gun they were about to pick up was that it would usually never make sense to pick up the RPG, as it can damage you.
Thanks for playing!
Good point. Also felt like too much time spent picking weapon would break the cool flow you've got going.
Wondering if having a quick choice between 2 weapons would work? That way the player gets some choice of build but can't always pick a perfect option.
1.5: Removed Boss from horde mode, Fixed bomb damage falloff
1.4: Polished horde mode, made the different enemies different, buffed RPG
update 1.3: added Horde mode
update 1.2: added minimap, and new enemies
Very interesting concept, great fake-out at the start! I think the guns need more space to move around when you gain more, as they can trail behind you pretty far. Overall nice work!
Just played again after the updates, the minimap is great! My only gripe is that the pistol bullets seem to inherit the velocity of the gun? Made the final boss a bit tedious to do while strafing, but overall the game feels great.
Updated, fixed volume, sound delay, misc. bugs
Reallly nice game! Maybe you could add something to the background to make it feel more western-ish!
Done!
liked it a lot, sometimes i get stuck and cant move to a certain side, i dont know why.
Nice game! RPG only is really hard, they blow up everything.