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A jam submission

Primary Objective: HappinessView game page

A digging game about selling relics and gem and obtaining life's one true goal: happiness.
Submitted by dqmhose (@dqmhose) — 4 days, 8 hours before the deadline
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Primary Objective: Happiness's itch.io page

Results

CriteriaRankScore*Raw Score
Overall polish#643.9053.905
Overall#1123.6273.627
Creative use of art assets#1133.6433.643
Engagement#2353.3333.333

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 12 to 1 of 32 · Previous page · First page
Submitted(+1)

Damn i love the lighting effects, I can barely even recognise it's the same tileset, it looks so cool! Also i loved the magnetic pull, as i managed to put down one ladder and drag a giant gem with me and it essentially made me fly up my paths haha, i was loads of fun! Very well polished!

Developer

The flying was accidental and then it was somehow so much fun flying around that I kept it in .. :D Thank you so much for playing!

Submitted

I didn't have the best time playing this (mostly because I forgot the instructions, oops) but I can tell what a good piece of work this is. The sounds, the visuals, the controls are all well done. I only got one ending but my lack of ability and the random appearance of spikes just made it not so fun for me. Still, it's a really impressive project for 48 hours and it's clearly a well-made game. Good job!

Developer(+1)

Don't worry about it, not every game is for everyone. That's why I enjoy jams so much, I get to play lots of games that I'd never touch because I suck so much at them :D Thank you so much for playing and the feedback!

Submitted(+1)

I have given a couple of tries to your game, didn't go too far (mostly because my keyboard doesn't have a qwerty layout so it's more finger gymnastics haha). But I enjoyed the mechanics and the overall feel of the game.. I could figure out what to do without a tutorial after a few tries, and that is a good sign that the game world makes sense in my opinion.
Cool entry!

Developer

Thank you so much for playing! Technically the arrow keys should work for movement .. but the alphanumerical keys for abilities/objects are fixed. Maybe qwertz or azerty could work but dvorak or more exotic layouts could be difficult :D

Submitted(+1)

I have an azerty keyboard, the "q" is where "a" would be for you so I kept putting torches everywhere (while think of moving leftwards) and blocking my own ladder ways :)  I'll give it another shot with arrows

Submitted(+1)

Holy moly it so good! The polish is awesome.

Developer

Thank you so much for playing! :D

Submitted(+1)

Very polished and very engaging. Nice tutorial. Great work!

Developer

Thank you so much for playing!

Submitted(+1)

Wow, polished as heck! I had quite a few emergent gameplay moments with floating on stuff, that feels awesome. If it's possible, I'd love to see more of an emphasis on escaping someplace by riding on a bone, like can so often happen here! XD 

I agree that controls could have been streamlined more, which may be a matter of expressing them differently or combining/removing a few options and combining them with movement somehow. Sometimes, it's a matter of giving the player a specific perspective on how they view the controls, so that, for example, they aren't constantly tempted to jump.

With that said, though, I really enjoyed the punchy little mining sounds, the robot's quips, and the overall mechanical feel. If you've got juice in the tank, run with this thing. Nice!

Developer

Thank you so much for playing and the feedback!

Submitted(+1)

I like that you have several endings..
Sounds were a bit "sharp", but the shaders are awesome!
Overall nice game, magnetism-mechanic real good..

Developer(+1)

thank you so much! And yes, I need to work on my audio skills :D

Submitted(+1)

Nice game. The controls are a bit hard to remeber during the first playthrough. Still, it's fun to play!

Developer

Thank you so much for playing! :D

Submitted(+1)

Cool game! loved the idea! Found myself attempting to jump, but the game makes more sense without the jump mechanic. Great job!

Developer(+1)

Thanks for playing! I thought about having a jump but decided against it .. still tried to jump every time when testing.. we're just so used to jumping in platformers I guess :D

Submitted(+1)

It's like second nature! haha

Submitted(+1)

An interesting mining game, I thought it was neat that the artifacts are physics enabled and that the lighting effects were a nice touch.

Falling is freedom :D

Developer

Thanks for playing! :D

Submitted(+1)

I liked that the spikes appeared in already excavated areas, that was cool, unexpected and kept it more engaging. Although i wish the hit box on the spikes was smaller, there was times when I thought i hadn't gotten that close and died.  

Also I think having either the controls on screen all the time or maybe hitting tab to toggle a controls info box would be helpful. I had to scroll down and reference it on the page. 

In short... I dig it! (see what i did there? lol ok i'll see myself out) 

Developer

Thanks! Yes, I should definitely have decreased the hitbox on the spikes, seems like a common complaint :D

Thanks for playing!

Submitted(+1)

Cool twist on an existing genre, the magnet doesn't obey newton's third law, I would like to be able to dig up as well.

Viewing comments 12 to 1 of 32 · Previous page · First page