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yyam

22
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A member registered May 03, 2017 · View creator page →

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Hi just a heads up it's currently impossible to purchase this as PayPal shows this error message: "The merchant isn't able to accept PayPal payments at this time."

10/10 very deep

This was a cool game :) I loved the concept and how the character bounced around. In terms of feedback, there didn't seem to be any sort of reason to stick to the beat? I was able to move around regardless of if I hit the green zone. Good job overall though!

Really nice game! A simple idea executed well. I liked how there were things to collect and avoid. It really made the game more engaging. I also liked how you tracked the user's highscore, that was a nice bit of polish. My only critisism is that the collectables could have been a little more distinctive and easier to spot. Really good job overall though :)

Really amazing game! The concept is brilliant and it is really well polished. I especially liked how the mechanics were taught one by one through the levels. I also loved the visuals, everything looked very cohesive especially the border effect. If I had to nitpick I'd say I would have liked a slightly slower ramp up with some simpler levels at first: the game is quite hard to wrap your head around at first! Really really good job overall though. This is a great game.

This was sooo good!! I liked the concept that in each level you would go up against a few enemies. Made it feel like I was actually progressing through a dungeon. I also really loved how each enemy had their own little unique tune. Also good job on having so much content for a jam game (5 distinct levels!) Another thing I liked was how different parts of the characters were anmiated separately and danced around. The music was also really nice, good job for creating it custom.

In terms of feedback, a good tip for rhythm games is to have everything pulse/animate to the beat. It makes the game feel more alive. Also it would have been nice to have more feedback when hitting/missing notes. Most of the time I didn't really know whether I was making progress or not. Also this is kind of a nitpick but sometimes the levels felt quite long and would feel a tad boring after a while.

Excellent game overall! I love rhythm games and actually made one myself for this jam. I was wondering how you authored the levels/notes for this game? Was it hard coded or did you have a tool or maybe import MIDI?

This is a cool game :) I loved the visuals and how everything looked voxelised. You've used the assets well! Also I noticed you have support for controllers which is a nice bit of polish. In terms of feedback, I wasn't really sure what to do :p So some sort of tutorial would have been nice. Also at some points the camera could go behind the yellow walls which would temporarily block your view. The ~400 MB download was a bit chonky as well ;) Overall good job though and congrats for finishing!

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That was a fun game :) I loved THE BEES AND how moving and shooting felt really good and polished. I also really liked how you slowly introduced enemies, that kept the game intresting for longer. In terms of feedback, I felt that after the last enemy was introduced, the game became a bit boring. Oveall really good job, I had fun playing :)

Thanks for playing :) And you're right! Can't believe I missed that lol

Cool game :) I loved the world that you have created and I especially liked how some enemies shot bombs that would stick to you like other items did. In terms of feedback, I think that the game would have been better if a little more time had been spent on general polish, even if that meant the world had to be smaller. Things like improving the player movement, teaching the game better (whether that be through a tutorial or careful introduction of mechanics) and better sound balance. (SFX seemed quite loud compared to the music)

Generally, I have found that smaller-scope, extremely polished jam games end up better than bigger, but less polished games. Good job overall though, I had fun playing!

Really good game :) Loved how juicy it was. Everything felt really solid and polished. The only bit of feedback I have is that sometimes you could hug walls and spam click to fly upwards really fast. Great game overall!

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Thanks for playing :) And thanks for letting me know about the antivirus problem! Not too sure what I could do to fix that, all my game does it create and open that file to store your calibration data. Antivirus programs can be mysterious sometimes!

Cool game :) The controls felt tight and I liked how you added a tutorial. In terms of feedback, I thought that a different type of lose condition could have made the game a bit more engaging. Perhaps having the enemies randomly shoot at downwards at you would have been more exciting as you try to dodge bullets to avoid dying. Good job overall though!

This was fun to play! I really liked how the projectiles bounced off the obstacles after destroying them. It really added another dimension to the game as I had to anticipate this, look ahead and plan what the best time was to shoot. I also liked how there were sometimes two possible routes through some parts of the game. You could make one mistake and drop to a lower level instead of instantly dying. The checkpoints were a nice touch of polish too.

Feedback:

I think it was possible to jump over the checkpoints and miss them, it would have been better if they were still triggered even if you jumped over them. Also some feedback when doing this would have been nice. ("Checkpoint reached" text flashing on the screen or something)

Also, at times the hitboxes felt a bit unfair: A common gamedev tip is to make the hitboxes a little smaller than the visible sprite. This makes the game feel fair as you can brush past enemies/spikes and still not die.

Good job overall and congrats on finishing and releasing your first game :)

Solid platformer that I enjoyed playing. Switching colours was a cool idea and felt very juicy! I also liked how there were different abilities that you could buy: Good job for doing that in 48 hours! In terms of feedback, I thought that the difficulty jumped up a bit too quickly after the shop. And in some levels, you couldn't initially see everything so the first few times you died it felt a bit unfair. Good job overall though :)

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Very solid platformer. I liked how everything was explained in-game at the start. My favourite things were the flavour text and the online leaderboard. I spent a while trying to beat people's highscores :) Very polished overall! A lot of attention to detail.

I love the mechanic and the physics feel really solid and learnable. It would have been really nice to have some sort of indicator display to show you which direction you were going to jump in though. Good job overall :)

Such a good use of the assets with the dither effect. You have created a great world. Although there wasn't much "gameplay" I still thoroughly enjoyed my journey to the void.

This is a cool game :) I loved the concept and really good job on all the polish! I also liked how it was well-taught: There was no need for a hand-holdy tutorial because every mechanic got introduced gradually. I was also impressed with the ammount of content, quite a lot for a jam game! In terms of things to improve: I found the font a little difficult to read and perhaps you get a little too powerful towards the end with all the upgrades. Really good job overall though :)

Thanks for playing :) And thanks for the feedback! More feedback for getting hit/hitting enemies was definitely something on my "polish" list. I actually had some spare hours left before my 48 hours were up so I was able to improve that area a little bit. (I added some screen shake, sound effects and particles)

Hey yeah were you using Firefox by any chance? Basically it's bad programming :p The jump physics are tied to the framerate somehow. For me, it seems to always work in Google Chrome while being a bit dodgy in Firefox. Sorry!!